darksorrow
Member
Copy/pasted from the forums
Some information about +Hit:
* Any player or mob has a 5% base chance to miss.
* Any mob has a 5% base chance each to dodge, parry and block.
* A player hitting another player, or a mob hitting a player, only gets 0.04% miss chance per point difference.
* +hit and +weaponskill (feralskill) (and some buffs or talents) are the only way to reduce miss chances.
Agility does NOT help to-hit.
* Miss chance can be dropped to 0%. Feralskill can only reduce what is gained by the higher defense while +hit can reduce it all. Note that it's different from spell miss (which can't drop below 1%).
Applying these formulas gives the following base miss rate against the appropriate mob level:
* v. Level 70 mob: 5.0%
* v. Level 71 mob: 5.5%
* v. Level 72 mob: 6.0%
* v. Level 73 mob: 9.0%
Also, in applying these miss rate formulas, fractional Skill levels are dropped, not rounded. So, say you have are a Level 70 character, and you equip a piece of gear that gives +15 Mace Skill Rating. In theory, this equates to 3.8 +Weapon Skill Level. And, in theory, Blizzard could have used the fractional .8 in its subsequent calculations of hit and miss, or, perhaps, rounded it to 4.0. But it doesn’t work that way. Instead, the fractional .8 Weapon Skill is simply dropped altogether. You get 353 Weapon Skill for purposes of all hit and miss calculations.
+Hit Caps for Bosses
Hit rating, expertise rating, and spell hit rating are one of the best ways to increase DPS against raid bosses. As raid bosses are considered level 73, you have a much higher chance of your attacks missing than normal. Additionally, hit rating tends to be a "cheap" stat when gear is itemized, meaning that an equivalent amount of hit rating usually does more for your DPS than the same amount of critical hit rating.
However, eventually you have enough hit rating to never miss the boss, and accumulating more hit rating is unnecessary. This is usually referred to as hitting the "hit rating cap".
I have split the following three posts into:
Melee Hit Rating
Spell Hit Rating
and
Expertise Rating
Some information about +Hit:
* Any player or mob has a 5% base chance to miss.
* Any mob has a 5% base chance each to dodge, parry and block.
* A player hitting another player, or a mob hitting a player, only gets 0.04% miss chance per point difference.
* +hit and +weaponskill (feralskill) (and some buffs or talents) are the only way to reduce miss chances.
Agility does NOT help to-hit.
* Miss chance can be dropped to 0%. Feralskill can only reduce what is gained by the higher defense while +hit can reduce it all. Note that it's different from spell miss (which can't drop below 1%).
Applying these formulas gives the following base miss rate against the appropriate mob level:
* v. Level 70 mob: 5.0%
* v. Level 71 mob: 5.5%
* v. Level 72 mob: 6.0%
* v. Level 73 mob: 9.0%
Also, in applying these miss rate formulas, fractional Skill levels are dropped, not rounded. So, say you have are a Level 70 character, and you equip a piece of gear that gives +15 Mace Skill Rating. In theory, this equates to 3.8 +Weapon Skill Level. And, in theory, Blizzard could have used the fractional .8 in its subsequent calculations of hit and miss, or, perhaps, rounded it to 4.0. But it doesn’t work that way. Instead, the fractional .8 Weapon Skill is simply dropped altogether. You get 353 Weapon Skill for purposes of all hit and miss calculations.
+Hit Caps for Bosses
Hit rating, expertise rating, and spell hit rating are one of the best ways to increase DPS against raid bosses. As raid bosses are considered level 73, you have a much higher chance of your attacks missing than normal. Additionally, hit rating tends to be a "cheap" stat when gear is itemized, meaning that an equivalent amount of hit rating usually does more for your DPS than the same amount of critical hit rating.
However, eventually you have enough hit rating to never miss the boss, and accumulating more hit rating is unnecessary. This is usually referred to as hitting the "hit rating cap".
I have split the following three posts into:
Melee Hit Rating
Spell Hit Rating
and
Expertise Rating