Alrighty, I apologize, meant to post a little earlier in the week. Based on prior attendance, I would assume we will have 3 teams.
Each of the three teams will need:
1) Someone who knows what they're doing and exactly what to look out for. I know there are guides out there; I'll post a short "suggested how to" for the UW probably tomorrow.
2) You need a tank that can tank the four horseman. If your team does not have this, you might as well not leave temple of ages, because you won't beat this quest.
-- Terra tank:
http://pvx.wikia.com/wiki/Build:E/Me_Enchanted_Tank
Two optional skills: sliver armor and earth attunement. If you are an experienced obby tank and know how to e-manage well, you probably want ebon battle standard of honor instead of earth attune.
3) Aside from having a tank, pretty much any good, balanced team should work well. A few suggestions I would have are:
-- There are no res shrines here, so hard res is good on any bar is good if you have rom. UA monks are highly recommended. A quick res is great here where there are areas you can not run away, and lots of party-wide damage needs party-wide heals.
UA Protter:
http://pvx.wikia.com/wiki/Build:Mo/E_Unyielding_Aura_Monk
(If using a hero to prot, replace PS and GolE with power drain/leech signet and go 11+1+1/10+1/10 for DF/Prot/Insp. Heroes aren't very smart with PS/GolE at all.)
UA Healer:
http://pvx.wikia.com/wiki/Build:Mo/Me_Unyielding_Aura_Healer
Cure hex for optional. If using a Hero, replace leech sig with ether signet. 11+1+1/10+1/10 suggested.
If using this on a player, you could go /E and use GoLE and whatnot. Basically a healer's boon build with UA instead.
-- Nukers are great everywhere, this is no exception. Bring your favorite savannah heat or searing flames build.
-- Crit barrage + technobabble with a silencing string/high asuran rank is very, very nice for shutting down the large groups of mindblade spectres and terrorweb dryders
-- Minion Masters are not recommended due to most areas not having any corpses. Curse necros work well here, or some blood/curse hybrid (OotV/Barbs/Mark of pain).
-- If you are a frontliner, please bring some type of blocking or other means of self defense. Don't be the person with 8 attack skills on your bar with no self-defense or res.
-- Anyone who can spam save yourselves consistently - an Imbagon, R/W barrager, etc. I'll be bringing my normal A/W build (moebius DB with for great justice/SY)
-- Splinter weapon on support characters works great. Great dwarf weapon works better when cast on people who hit multiple foes (like a barrager).
-- Ebon battle standard of honor is incredible. I'd recommend you have this on one frontliner and one backliner.
Anyway, those are some suggestions I'll toss out there. I'm not saying these are the only things people can bring to contribute. I wouldn't necessarily bring solo builds because this'll probably be a team effort the whole way through. If anyone has anything else they think would be useful that I missed...by all means please suggest it.
I will put another post out tomorrow with a detailed walk through with my suggestions for which order to do the quests, things to look out for (wipe spots), etc. so that all teams are relatively prepared.
* If you have done UW before and would like to lead or run a terra tank (or both) for team 2 or 3, please respond here ASAP so that we know we have poeple to lead each team. I'd hate to see folks wipe after 3 hours of pwnage. *
*** Final note: due to the length of this area, expect 4 hours for completion. Because of this (and my Saturday night bed time), I would like to put together "team1" beforehand, meet at 7:30Est, and leave promptly at 8Est or before. I have myself and a terra-tank so far...so if you'd like to be on "team1", know exactly what you are going to run, and are already ready, please respond here and we'll fill up (but not to the point whre we don't have any monks or eles, obviously).***