I would strongly caution against fixing the items to only go to certain classes... I know several guilds that have had very serious problems due to the 'warrior lobby' or the 'pvp lobby' marking loot as "theirs" when it is actually really useful to many classes.
However, these are going to be the Epic+ items anyways, so it is no big deal

I am just saying that rules on that sort of thing may only INCREASE drama as one group fights with another over which group it is in. Try this for example:
A SWEET STAFF THAT JOHN WOULD REALLY LIKE TO EXIST::
Epic, 2h Staff
+260 Armor
+25 with Arcane Damage
+20 with Nature Damage
+2% Chance to Hit
So.... who does this go to?
Any Druid will tell you, this IS A DRUID PIECE... and it is.... IF you are a balance/feral druid.
Which NO one in their right mind will be (before the new ZG set is out anyhow).
But if they were, this would be the ultimate staff for them.
It is about 700 armor in bear form, and it gives + to their damage in elf mode. But the +tohit is useless to them.
However, let us look at this: Hunters can use staffs.
Hunters actually use +Arcane and +Nature (for their stings and such)
+% to hit is much more powerful when applied to ranged weapons then close combat.
+Armor is a good thing for anyone.
Any Good hunter uses his main weapon to buff his ranged (or pet if that can happen)
Henseforth, this item would be squarly balanced between both classes. And when that happens, drama will prolly ensue. I think we can overcome this, but perhaps someone (looks like it will end up being me for suggesting this) should spend the time to research all of the Epics that may drop and assign them to a class or two. It wouldnt be too hard

and the list could be made availiable to all of the GMs for their ease of use. Of course, the list would be made public, and any members (for a given amount of time) can post their opinions and ideas
