Nintendo Revolution controller unveiled tonight

MeridianFlight

New Member
Nintendo unveiled the Revolution controller during Satoru Iwata's keynote speech. Exo-Slayer has a link below.
 
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Here are some pictures of the controller.

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I was just thinking about game controllers and Nintendo and I just realized that Nintendo has been leading the way for about the last fifteen years.

It started with the basic Nintendo controller that was the standard for many other consoles for years to come.

Then with the SNES I remember reading about it in a magazine, four face buttons and two shoulder buttons, my friend says, "What are shoulder buttons?" and "Why would you ever need that many buttons?" Since then shoulder buttons have come on just about every console and the four face buttons and shoulder buttons is the standard controller now.

Then the Nintendo 64 came out and was one of the first successful systems to utilize an analog stick. Also one of the first consoles to come out with a removable memory card that you could use to take data to other peoples consoles. Also to my knowledge the first console to have a rumble feature, which has become a staple of just about every console since.

While wireless controllers had been done before the Wavebird for the Gamecube was the first one that worked really well. It has a range of about 90 feet, and with two AA batteries can work up to 100 hours. From what I’ve seen every next generation console is using Wireless controllers as the standard controller.

I'm wondering if a split controller with gyroscopic controls is the next evolution of the way we game?
 
Just found an interesting picture, if you remember that the Revolution is supose to be the most backwardly compatable system ever, it can play NES, SNES, N64, and Gamecube games via an online marketplace for legit roms. The controller if its turned on its side looks just like an old classic NES controller, also thers a SNES attachment, and from what I'm reading you should be able to use Gamecube wired and Warebirds without needing an adapater or anything.

snes3pn.jpg
 
Hmm... well that looks weird, but livable. And come to think of it, with all that backwards compatablity that kind of system really would work the best.
 
Exo-Slayer said:
Just found an interesting picture, if you remember that the Revolution is supose to be the most backwardly compatable system ever, it can play NES, SNES, N64, and Gamecube games via an online marketplace for legit roms. The controller if its turned on its side looks just like an old classic NES controller, also thers a SNES attachment, and from what I'm reading you should be able to use Gamecube wired and Warebirds without needing an adapater or anything.

I've read in a couple of articles from gaming editors that the Revolution controller design may make porting next-gen games to the Revolution difficult. The fact that the GameCube controllers are compatible with the Revolution right out of the box should really alleve any concerns that the Revolution controller could hinder third-party companies from porting their Xbxo 360 and Playstation 3 games. The GCN controller isn't too terribly different from the Xbox 360 controller or the "Boomerang." Companies who don't want to adapt their game control schemes to the Revolution's controller can just program games to be manipulated with the GCN controller.

I didn't think Nintendo was going to be able to match the hype, but this new set up looks quite promising, and they've definitely covered their retro bases. I have to say, I'm seriously stoked.
 
Well when the mouse came out, people were like what the hell is this, now we can't live without it. Maybe this is the future of game controlers. Specially since most game systems are going towards being a entertainment system. The only weir thing about that is nintendo was supposed to stay as a gaming system, unlike sony and microsoft.
 
Ive read that you will beable to "slide" the controller into different peripherals. Imagine a gun for fps games where you put the controller in and you point around at the screen to move the crosshair and pull the guns trigger to fire. and you would probably need the little..analog attachment to move around maybe O.o

I honestly dont know what to think of the controller...I need to try it out first.
 
Wow, that trailer, even though it never showed any game footage, revealed a lot of the potential control methods for the Revolution controller. I'm especially excited about possibility of wielding a sword and actually controlling the direction. Get on that with Zelda Nintendo...NOW!!!
 
Exo-Slayer said:
I was just thinking about game controllers and Nintendo and I just realized that Nintendo has been leading the way for about the last fifteen years.

It started with the basic Nintendo controller that was the standard for many other consoles for years to come.

Then with the SNES I remember reading about it in a magazine, four face buttons and two shoulder buttons, my friend says, "What are shoulder buttons?" and "Why would you ever need that many buttons?" Since then shoulder buttons have come on just about every console and the four face buttons and shoulder buttons is the standard controller now.

Then the Nintendo 64 came out and was one of the first successful systems to utilize an analog stick. Also one of the first consoles to come out with a removable memory card that you could use to take data to other peoples consoles. Also to my knowledge the first console to have a rumble feature, which has become a staple of just about every console since.

While wireless controllers had been done before the Wavebird for the Gamecube was the first one that worked really well. It has a range of about 90 feet, and with two AA batteries can work up to 100 hours. From what I’ve seen every next generation console is using Wireless controllers as the standard controller.

I'm wondering if a split controller with gyroscopic controls is the next evolution of the way we game?
I have to disagree a little there, I really despised the N64 controler, I much prefered my PS1 dual shock controler. I also hated the Gamecube's controler, it was just different for the sake of being different. However, the wavebird is probably still the only good wireless controler (because it's not a weird third party thing like the ones all xbox and ps2). And I have to say, I was a bigtime PS3 fanboy (and still am), but this new controller and the fact that they're going to do backwards compatibility with everything and because PS3 isn't releasing for a while after the Revolution (I think, maybe I'm wrong there) are all making me want one of these things, the more info I read on the controler, the more brilliant of an idea it sounds. The only thing I want to know now is the pricing for the titles in their library of games.
 
What I was saying was the N64 was the first console to come out with an analog stick that really worked well for 3d gaming.

Also doing a little research the N64 system with its analog controller came out in March 1, 1997, where as the PS1 system started its life with a digital pad with no analog stick, then the dual shock was finally released in May 1998 more then a year after Nintendo's release.

I do agree the N64 controller was pretty difficult to use and not the most ergonomic design, but many of the features (That happend first on the N64) from that controller are now standard on every console since.
 
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Ah, ok, yeah, that's true. I didn't like the controler though :). Nintendo has always been pretty risky changing their controler all the time, then again up until the PS2 and Xbox, they've pretty much had a monopoly with console games (probably except for with the sega genesis).
 
I could criticize Nintendo on various things, but they do think a lot about timing and technology. For example, they refused to bring the GBA into the market until they felt they could offer sufficient battery life. (The Sega Nomad was serving up comparable graphics years before, but soaking up 6 D-cell batteries in a few hours.)

In this case, they waited until the technology would allow them to offer a wireless, gyroscopic, point-sensitive system. Previous attempts at this - the "Power Glove" of NES fame comes to mind - were problematic because the tech just wasn't there yet to support it.

Some might also argue that Big N was too conservative on Internet gaming before Revolution (and the lack of HD in Revolution is still a potential problem down the road) but they are dogmatic on making sure that they only bring technology to market when they feel they can do it well and do it affordably. That is one reason why the Revolution suddenly is a VERY interesting competitor in the next-gen wars... precisely for the reason that it is so different from the PS3 and Xbox 360.
 
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