Patch 1.1.0 = Live

Odale

Active Member
Thoughts?

Blizzard said:
StarCraft II: Wings of Liberty - Patch 1.1.0

To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. We wish you all the best on your journeys through the embattled Koprulu Sector!

General

The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.

A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

A new Quick Save option is now available for the single-player campaign.

Players can now quickly save their mission progress by pressing Ctrl + Q.

A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.

Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.

(Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.

Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D

Balance Changes

PROTOSS
Zealot
Build time increased from 33 to 38.

Warp Gate cooldown increased from 23 to 28.

TERRAN
Battlecruiser
Ground damage decreased from 10 to 8.

Bunker
Build time increased from 30 to 35.

Reaper
Build time increased from 40 to 45.

Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).

ZERG
Ultralisk
Ram ability removed. Ultralisk will now use normal attack against buildings.
Damage decreased from 15 (+25 armored) to 15 (+20 armored).


Maps
Desert Oasis
Destructible Rocks have been added to make natural expansions easier to protect.
Center Xel'Naga Tower area has been narrowed.

Bug Fixes

Battle.net
Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
Fixed an issue where players would still receive toasts when their status was set to busy.

Custom Games
Default race in a game lobby is now properly set to Random.
Players can now configure the lobby for 1v5 matches.
The search functionality for map searches has been improved.
Lobby hosts will now receive a toast when an invited player declines an invitation.
Custom game lobbies will now remember the game mode chosen under a category.
Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
Fixed an issue where custom maps could not be reported from the map preview screen.


Gameplay

General
If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
Structures damaged during construction will no longer count towards structures lost.
Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
Fixed an issue with inventory drop range checks.
Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card

Interface
Queue tooltips now display information about what is in progress.
Fixed an issue where the back button would not always return players to the score screen properly.

Terran
Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
SCVs will now load into the closest Command Center if multiple are within range.

Zerg
Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

Technical Issues
Fixed an issue where unplugging headphones could cause the game to freeze.
Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
 
That's a rather large Siege nerf. Thought Warp recharge was 30+ seconds anyways, not a biggy methinks since a player can pop out 3-8 Zealots in under 5 seconds.
 
Played a match with Odale just a bit ago. I honestly couldn't notice the 5 second Zealot delay. Odale did notice the warp delay though.
 
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