[toj.cc]WildBillKickoff
New Member
TOUCH RANGER
Ranger/Necro
16 Expertise
12 Blood
Skillz:
Offering of Blood (elite)
Vampiric Touch
Vampiric Bite (Factions version of Vamp Touch)
Vampiric Gaze
Wallows Bite
Whirling Defense
Other two don't matter, one is a sig if you're not in alliance battles. I have Throw Dirt and a run skill right now.
For whatever reason, Expertise reduces the cost on all of these Vampiric skills. So, you're doing about 43 DPS while healing yourself for about 33 per second. You're pretty much immune to melee damage with Whirling D and Throw Dirt, and you're already protected against elemental damage with your armor which is at least 100 armor against elemental. I just took this build to alliance battle, and died once in two rounds, and it was because I got crippled, then Spike Trapped, and then degenned to death.
I'd suggest a group of four of these, coupled with 2 hex removal/heal monks, maybe a MM and a wilderness ranger to drop Frozen Soil and traps.
Ranger/Necro
16 Expertise
12 Blood
Skillz:
Offering of Blood (elite)
Vampiric Touch
Vampiric Bite (Factions version of Vamp Touch)
Vampiric Gaze
Wallows Bite
Whirling Defense
Other two don't matter, one is a sig if you're not in alliance battles. I have Throw Dirt and a run skill right now.
For whatever reason, Expertise reduces the cost on all of these Vampiric skills. So, you're doing about 43 DPS while healing yourself for about 33 per second. You're pretty much immune to melee damage with Whirling D and Throw Dirt, and you're already protected against elemental damage with your armor which is at least 100 armor against elemental. I just took this build to alliance battle, and died once in two rounds, and it was because I got crippled, then Spike Trapped, and then degenned to death.
I'd suggest a group of four of these, coupled with 2 hex removal/heal monks, maybe a MM and a wilderness ranger to drop Frozen Soil and traps.