PvP/PvE Character Builds

TOUCH RANGER

Ranger/Necro
16 Expertise
12 Blood

Skillz:
Offering of Blood (elite)
Vampiric Touch
Vampiric Bite (Factions version of Vamp Touch)
Vampiric Gaze
Wallows Bite
Whirling Defense
Other two don't matter, one is a sig if you're not in alliance battles. I have Throw Dirt and a run skill right now.

For whatever reason, Expertise reduces the cost on all of these Vampiric skills. So, you're doing about 43 DPS while healing yourself for about 33 per second. You're pretty much immune to melee damage with Whirling D and Throw Dirt, and you're already protected against elemental damage with your armor which is at least 100 armor against elemental. I just took this build to alliance battle, and died once in two rounds, and it was because I got crippled, then Spike Trapped, and then degenned to death.

I'd suggest a group of four of these, coupled with 2 hex removal/heal monks, maybe a MM and a wilderness ranger to drop Frozen Soil and traps.
 
Dual Smite AoE Monk [Mo/E]

Air Magic 3
Smiting 16
Protection 10
Divine 10

Skillz:
Air of Enchantment[E]
Reversal of Fortune
Gaurdian
Judge's Insight
Bathazar's Aura
Blessed Aura
Zealot's Fire
Windborne Speed

Alternatively a condition removal may be used in place of Windborn Speed

You need a axe/sword/staff with enchanting mod (rec totems axe or comparable pvp and 12 45/5 encahnted offhand)
 
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this is my idea for a PvE A/Mo Build. Please comment or message me if you got any helpful hits that would make it better.

Critical Strikes: 9
Dagger Mastery:14
Shadow Arts:11

Jagged Strike
Fox Fangs
Death Blossom
Flashing Blades
Death's Charge
Shadow Refuge
Purge Conditions
Rebirth/Resurrect
 
VIM Warrior, alternative build

“Conditions are Yours!” Warrior, alternative to standard VIM

W/Me with Gladiator Armor, sword with + bleeding or deep wound duration
16 Tactics [12+Glad Helm+Sup rune], 13 Swordsmanship [12+minor rune], rest in Strength (with minor str rune).

Skills: Healing Signet (tactics), Distracting Blow, Sever Artery, Gash, Desperation Blow (tactics), Epidemic (mesmer skill), “Victory is Mine!” (tactics), Res.

Strategy:

1 - Start with Sever Artery and Gash to cause Bleeding and a Deep Wound. Follow with Desperation Blow to do +34 damage and cause another random condition.
2 – Use Epedemic to spread conditions suffered by your target to adjacent foes.
3 – Keep Watch Yourself activated, and use Distracting Blow when needed.

Advantages:

16 tactics= a very high VIM bonus and significant healing with the signet. It also bestows the ability to simultaneously cause damage and more conditions with Desperation Blow.

This warrior’s ability to cause and spread conditions ensures an early and consistent VIM bonus for the whole party.

Disadvantages:

No sprint is the biggest disadvantage.
Less swordsmanship = less overall melee damage
 
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This is the solo build for IDS (Icy Dragon sword) farming. I learned this build from Halonic from going on runs with him and others. It is a hard build to master and takes time to even get to the location where the Ice Imps are. The first part of this you have to run all the way to where the Ice Imps spawn.

In order to do this you have to have a W/Me.

The Icy dragon Sword is unique because it has a cold sword hild, is max dmg (req 9) and has 15% dmg when health is over 50%.
Skills:
Elemental Resistance (mes. skill)
Dolyak Signet
Healing Signet
Endure Pain or Defy Pain (E)
Watch Yourself!
Sprint
Balanced Stance
Attack skill of you choice

Attributes:
Strength-13
Tatics-11
Axe/hammer/sword-11


This is the route you go to, to get to the Ice Imps that drop the IDS.
ids6zw.jpg


MAP: This the first part of the run, I marked yellow spots where you must wait for a group to go by in order to go on. Twords the end where the portal is you have to watch out for 2 groups of heretics that use Crippling anguish on you. One of the groups usually spawns right at the portal and will move away after awhile. Sometimes the groups wont give you any room, and you may have to die just and res at shrine very close to portal.

The secound part of the run looks like this.
ids21ib.jpg


Map: On this map there are a few key locations, the green dot is a res shrine and if you die while fighting the ice imps you will res here. After the shrine there are mountains trolls, this is where Balanced stance comes in handy, make sure when you cast balanced you dont cast sprint right after cause they dont stack.
The light blue dot is a statue that you can get a blessing at and the darker blue circle is where the ice imps spawn. Where they spawn they cant be mixed with the Avrica, because when they are mixed its impossible to kill them.

ATTACKING:Now for the battle...finally. When fighting these beasts make sure that if there is a Ice Golem or a Mountain troll that you kill them FIRST. The reason is that the ice golem cast rust which slows down your Healing sig, and the mountain trolls does melee which hurts more with the Ele Resistance on and uses a distrupt, which can cause your sig to take longer to recharge.

Ok when you run in to battle and start attacking an Ice imp, first cast the Ele. resistance to protect from elemental damage. Then cast dolyak once you get close to the imp and start attacking, if you have endure pain you can cast it now, defy pain will take a few hits to cast for those of you that have it.
After that cast watch yourself and when your health starts getting low use healing sig. Try to keep up as many of these spells as possible to keep you alive. Add in an attack skill every now and then to add more damage. You will have to use healing sig when your health starts to run low. (you will have to use often)
Any comments or improvements to this build pm me, I know this is very long and most ppl usually dont read huge things like this. Farming for this sword take awhile, it took me a long time to figure out the build and to finally get an IDS drop.

I tried to post this as a ToJ article but couldnt figure out how to submit it...so ill just post it here :)
 
slalom, I edited your article on the website and made the pics thumbnails so that they would fit in the article. If you click them, it opens the bigger pic. It had the article stretched way over to the right. Play around with the image manager built into the WYSIWYG editor. It's one of the little icons on the bottom row.
 
astrod00d said:
slalom, I edited your article on the website and made the pics thumbnails so that they would fit in the article. If you click them, it opens the bigger pic. It had the article stretched way over to the right. Play around with the image manager built into the WYSIWYG editor. It's one of the little icons on the bottom row.

Oh thanks, didnt know how that whole thing worked. Ill try playing around with it to get used to it more. Thank you for all your hard work on that website.
 
Ele/War Running build

12+3+1 water magic
4+1 energy storage
12 tactics

Rush
sprint
armor of mist
mist form
TO THE LIMIT!
defensive stance
Gladiator's Defense
Healing Signet

Pretty much u combo armor of mist with mist form, or armor of mist with gladiators defense, stop and heal when neccessary. Rush and sprint whenever u have to wait on recharge of armour of mist. when armor of mist is done, and u cast sprint, armour of mist is recharged. use TO THE LIMIT around enemys to do rush in a bad time. i have run this build from TOA to sactum cay and throughout the desert.
 
Solo Hydras outside Augury Rock in Skyward Reach using a W/Me.

Gear:
I use Arraahhsh's Aegis but any -2 -45 stance shield will work.
I use the Collector 15% while in a stance sword from the collector east of Elona Reach. It's best to use any sword that has Dmg+ X%(While in a stance).
I use a Warding Sword Pommel and a Fiery or Icy hilt(hilt is optional).

Armor:
Dragon/wyvern or platemail is best as it has the highest base armor and you'll need all the armor you can get against the elemental damage.

Runes:
Superior Vigor
Superior Absorption
Superior Swordsmanship
Minor Tactics
Minor Strength

W/Me

Attributes:
Inspiration: 6
Strength: 11(9+1 headpiece+1minor rune)
Swordsmanship: 15(12+3 superior rune)
Tactics: 8(7+1 minor rune)

Skills:
Sever Artery
Gash
Galrath Slash
Hundred Blades/Dragon Slash [E]
"Watch Yourself!"
Dolyak Signet
Healing Signet
Elemental Resistance

You start out by heading north out of Augury Rock into Skyward Reach. Run up to the first group of Hydras and immediately hit Elemental Resistance. Watch the group and hit Dolyak signet just before a Hydra cast's Meteor. Then just try and maintain your Elemental resistance, Dolyak Signet and "Watch Yourself!", keeping them up as frequently as possible. Then just spam your attack skills and use Healing Signet as needed. Try not to agro more than 4-5 at once or else you'll be spamming your healing signet more often than your attack skills. Just Rinse and repeat until you clear the whole area of Hydras. It usually takes me about 35-40 minutes to clear them out. You may die a couple times your first time out, but you get the hang of it pretty quick.

I usually bank about 4-5k + Iron, Wood, and Steel and teh occasional noteworthy Gold item.

I've also got a nice Mesmer build that you can use to farm Byzzr Wingmender in Cantha that I'll post a little later.
 
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