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Considering the fact that VU never funded Valve, has no property rights on Half-Life, and simply contracted them to publish the game via CDs, and that in the contract Valve held the rights for online distribution, I'd say that VU has no right to be claiming what it is.[b said:Quote[/b] (Shagz @ Sep. 22 2004,9:50)]Weeellll...VU *does* have to make money right? If Valve releases the game via Steam, VU doesn't get a cut. All profits go back to Valve. VU is fronting the cash to produce HL2 as a CD, get the game boxes printed up and have it shipped to stores all over the world. If I were them, I wouldn't be happy about my partner in this venture selling the exact same product on the side and having that cut into my profits on the investment I made, at least without a prior agreement. If there was a prior agreement and terms were negotiated to allow Valve to release the game over Steam, then VU doesn't have anything to stand on, but if terms weren't negotiated, then somebody must have really dropped the ball and didn't see this legal hassle coming.
Yes, it's about profits, but it's also about being fair. Valve doesn't have the infrastructure/expertise/etc. to distribute their game to millions of anxious customers who want to get the game at a store, or just get the thing made into a CD, boxed and shipped to those locations. That's VU's job, and if they're going to invest money in Valve by putting the cash up to get that stuff done, they want to see a return on that investment. Valve's direct access to gamers via Steam undermines VU's distribution rights (again, only if terms were not negotiated before hand to secure those rights).
Somebody correct if I'm wrong on this, I don't really know the econimics of it all that well...