dorkelf
Active Member
I'd like to open up a discussion about developing and refining this build we've been using, starting with this thought: It seems to me that the whole trick for our minion army build is to hold off the opposing team long enough to build a good army, and to pick just the right time to head out of our base. We almost ALWAYS lose when the opposing team blitzkriegs us. But when they are defensive and stay around the flag staff waiting for us, they're usually in for a surprise. To refine our effectiveness, I think we really need to nail down some hard figures on how much of an army we need to build up before heading out of the gate, and we probably should develop a plan for when and where to regroup it when taking losses. We might also have a specific strategy for what to do when the opposing team is aggressive. Any ideas there?
Also - I can only recall one time our minion group came across another with a similar strategy. It seemed though that they were far more aggressive than we were. Any thoughts about that?
Paul
Also - I can only recall one time our minion group came across another with a similar strategy. It seemed though that they were far more aggressive than we were. Any thoughts about that?
Paul