Patriot
Active Member
Let's get the basics out of the way (these may be adjusted as the game goes on - never used Frostfall before so I don't know it's restrictions)-
Rules:
Mods:
Character:
Rules:
- No fast travel
- No Archery (crossbows okay)
- No 2-handed weapons
- No perks for 1-handed weapons
- Alchemy limited to eating plants for marginal benefit
- Forging limited to tanning/creation of survival equipment
- Enchanting allowed but no overpowered items (SkyRe may take care of this for me)
- Will progress through main quest (as character sees fit and situation allows) so shouts are allowed
- Timescale adjusted to 12
Mods:
- Using SkyRe conversion - All modules
- Level uncapper - (using SkyRe default of lvl 300 cap with skill leveling stopping at 150 - bumped up perks to 2 per level due to Frostfall's tree addition + Staves block tree addition + SkyRe's expanded perk trees)
- Using Frostfall Mod (survival - hypothermia)
- Cloaks of Skyrim Mod - to complement Frostfall
- Project Reality - Climates of Tamriel Mod (also works with Frostfall)
- Using Character Creation Overhaul - Previous TES style character creation/leveling (Birthsigns, more narrow classes, etc)
- Have a couple spell mods (Apocalypse, Forgotten)
- Deadlier Dragons Mod - Since Giants seem to be more dangerous than dragons. . .
- Interesting NPCs Mod
- Immersive Weapons and Armor Mods
- Jaysus Weapons Mod
- Staves of Skyrim Mod
- A couple other mods to improve general immersion (lanterns on roads, more road signs, etc.)
Character:
- Name - Rimion
- High Elf (Altmer)
- Class - Mage
- Birthsign - Mage (improved magicka regen - weakness to magic)