vibrokatana said:
As for pyros it is sorta mixed. If they try to just use the flamethrower on you then they will be minus their head due to the resistances (which also effects the DoT). If they airblast and shotty then your dead.
If the Pyro has the axetinguisher, the Pyro wins. At this point, I am charging
away from Pyros.
That is what I've been doing so far in fact Pyro is my preferred class to kill them with. Heavy can do it as long as the Demo doesn't get close to you. I've mowed down one charging directly for me but you have to start shooting them at a distance. I do think the Targe needs an explosive damage resistance nerf I just don't think they are quite as overpowered as they seem... as yet. I need to test more though.
The targe is only really useful in certain types of maps as well. For example, it is far more effective on smaller maps or cart maps where the battle areas are inherently smaller.
But on bigger maps, especially with multiple layers of elevation? You might as well sit out the game. For example, on gravelpit last night, I saw 4 fellow demomen on my team start out with the targe. Within two minutes, they all switched back to their stickies and never switched back for the rest of their play time on that map. With the targe, they could not get
anything done, and I was just as ineffective when I tried the targe midway through the game.
A grenade launcher, believe it or not, can only do so much at long range. It is far less reliable in taking down engi buildings, and it is most effective in firing in groups of enemies to quickly soften them up. On a larger map, where opponents are more spread out and there is more crossfire, the targe makes you waste a player slot on the server.
Gerbil said:
It also seems possible to use the mini-crit on your grenades although I haven't tried it.
No, you do not yield crits for grenades with the charge. Your launcher will get the crit glow, but the grenade actually does not get any crit buff. It only applies to melee.
The targe's cooldown is still too short, in my opinion. Too many crits and escape opportunities.
Also, Gerbil, I was not aware that you can detonate TSR stickies with no line-of-sight. I will experiment with TSR some more now that you told me that. I think though you are really understating the negatives. You are going to get a lot of demos killed with the way you portrayed the TSR.