TBC Pally Info

Elwood

New Member
Kalgan has responded on the Pally forum with information on TBC pallies. I am going to break up his responses more directly to the questions so this is more understandable. The questions come from different posters and Kalgan has responded to quite a few, so this post will be a little long. Also, I have had to number the questions in certain ways to keep track of where I am in this. :)


Q1-1: What is the proc rate/chance to proc of Seal of Vengeance?
A: 20 procs per min

Q1-2: Does Judgement of Vengeance use melee or spell crit rate?
A: Spell crit.

Q1-3: Can Seal of Blood's Holy damage crit? If so, does it use melee or spell crit rate? Can Judgement of Blood crit? If so, melee or spell crit rate?
A: Yes, SoB & JoB can crit using melee crit.

Q1-4: The Paladin class was balanced around DS, as said previously by members of the design team. Is AW the answer to DS being dispellable by MD, or was it really that you thought it would be overpowered in Arena combat?
A: AW is simply designed to give you more flexibility, and would have been made regardless of the dispel change. However, the MD change gives us more freedom to add controlable damage like Crusader Strike.

Q1-5: Will Judgement of Wisdom and Light be recieving +damage&healing coefficients?
A: No, we feel they're strong enough as-is.

Q1-6: Spell-lock has always been the most serious issue for Paladins as the class is defined by having a single school. Is there a chance we'll be seeing any more additional abilities added which will function outside of spell-lock?
A: You mean like Crusader Strike? ;]

Q1-7: Purge/Dispell has also been a serious issue for members of this class, is there a chance we'll see any more increased defense against these spells aside from Stoicism? One of my favorite suggestions by another player was to allow Eye for an Eye to silence the caster for a short period of time.
A: The balance on this one is always going to be on a razor's edge. Push Stoicism a little too far, and the dispels suddenly feel underpowered. No plans to change this just yet, but always evaluating.

Q1-8: Often posted on the board is that Sanctified Crusader is not worthy of a 41 point ability. Obviously you feel differently, but perhaps you can give us a greater understanding of how critical strike mechanics will work (in terms of crit rating) to allow us to reassess our feelings on the talent?
A: Agreed and solved (hopefully not over-solved at that). ;]

Q1-9: Will Dwarves ever get real animations? I mean really, throw them a bone, especially Dwarf Female Paladins...
A: Hrm, I'll bring that up with the animators.

Q1-10: Will Paladins be recieving racial spells similar to Priests?
A: No. With the paladin we decided to focus more on adding a little distinction between Alliance/Horde paladins rather than introduce the kind of balance dangers we've seen in the priest racials.

Q1-11: I'm sure many future Blood Knights would like to know if there will be an equivalent to Verigan's Fist for them when they reach level 20. So?
A: We hope so.

Q1-12: Gnome Paladins? You know you want them.
A: Afraid not. :p

Q1-13: Being more serious, now that both Shaman and Paladins are on each side, we've seen the two classes (thankfullly) diverge a bit. However, will we be seeing the Paladin class becoming more closely linked to the Warrior class?
A: With respect to tanking, definitely. We do expect warriors to be able to output a meaningfully higher amount of dps though (as they're the "tank/dps" hybrid and paladins are the "healer/tank" hybrids... but please don't infer anything from the order those were listed in).

Q1-14: From Flibble: Sanctified Crusader reads "all attacks," does this mean spells, ranged, and melee attacks or only a subset of these three?
A: Yes, it includes all types of crit.

Q1-15: What are the chances that we'll get a small mechanics change: that debuff Judgements (JoW, JoL, JotC, JoJ) will be refreshed not only by melee attacks but also DD Judgements?
A: Not planning on it atm, but won't rule it out.

Q1-16: Can you explain in a little more detail the mechanics of Crusader Strike? Is it physical damage, holy damage, a bit of both?
A: It's 100% physical damage.

Q2-1: Will Righteous Defense have similar aggro-gain properties to Taunt, or is it more like Challenging Shout?
A: The effect is identical to Taunt.

Q2-2: Will spells cast under divine illumination regain full mana when they crit, or half mana?
A: Full mana.

Q2-3: Is Seal of Blood based on weapon damage, or weapon swing damage(AP included)? Does it have a spell coefficient?
A: It's based on the total white damage, no additional coefficient.

Q2-4: Does judging seal of vengeance expend the charges accumulated? What kind of spell coefficient does it have?
A: No, the charges are not expended when you judge JoV, .429 coefficient (like JoC).

Q2-5: Many are concerned with the paladin's pvp viability in an expansion where everybody has more health and potentially, DS is dispellable and DoTs are not(without heavy penalty). Would you say that the paladin's capability for solo pvp has increased or decreased in the expansion? What about group pvp?
A: Interesting, it seems every class has that thought. In my experience, it makes PvP feel much more like it did before anyone had epics, certainly not broken.

Q3-1: Will Avenging Wrath be dispelable?
A: Yes.

Q3-2: Will Blessing of Spell Warding be dispelable?
A: That spell doesn't exist. So...

Q3-3: Will Judgment of Justice act as a snare; IE: harmstring?
A: No, it is not in the Snare category (or any category for that matter), as it doesn't slow anything that isn't moving faster than normal anyways.

Q:3-4: Will Reckoning proc Seal of Command?
A: It can.

Q4-1: Kalgan, another question. You said that the Blessing of Spell Warding doesn't exit, however, it is shown in the combat log of the Avenging Wrath screenshot on the preview site.
A: We removed it. The world (of warcraft) isn't ready for it.
 
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