Mega Man 9.
Braid.
Cave Story.
Castle Crashers.
All are examples of what might be called a "Retro Renaissance," a return to the roots of what made gaming great during the 80s and early 90s.
Just as the Renaissance was sparked by the "rediscovery of ancient texts that had been forgotten by Western civilization, but were preserved in the Byzantine Empire, the Islamic world, and some monastic libraries," (Source: Renaissance, Wikipedia) the Retro Renaissance has been sparked by developers purposely dismissing resources made available through technological advancement in favor of focusing on and honing the application of (or "rediscovering") core game design principles.
Instead of studying the works of Plato or Cicero, Capcom and Inti Creates studied the brilliant level design and minimalist platforming of Mega Man 2.
Downloadable content networks like Xbox Live Arcade, Playstation Network, and WiiWare help make the Retro Renaissance possible by reducing development costs and allowing independent developers to take greater risks. I doubt we would have ever seen Mega Man 9 as a $49.99 or even $19.99 Wii retail release, but the game was highly successful as a $10 download.
What excites me most about the Retro Renaissance is the opportunity to re-visit genres that were a favorite during my days playing NES and Genesis games (I didn't own a SNES). Playstation-era platformers tend to be needlessly complex and I was one of a very few people who didn't enjoy Super Mario 64 (though, inexplicably, I loved playing Super Mario Galaxy). Games like Mega Man 9, Cave Story (which, admittedly, was originally released in 2004), and New Super Mario Bros. (which is a 2.5D spiritual successor to Super Mario Bros. 3 with elements of Super Mario World) return platform games to their roots with fantastic results.
Brawlers like River City Ransom and Teenage Mutant Ninja Turtles set the standard "back in the day." Behemoth took the core elements of the brawler and added hand-drawn art, online multiplayer, and a lot of retro love to create Castle Crashers.
So what's next?
And what games of the Retro Renaissance have you played? Did you enjoy them?
What other games would you add to the roster of Retro Renaissance titles?
Braid.
Cave Story.
Castle Crashers.
All are examples of what might be called a "Retro Renaissance," a return to the roots of what made gaming great during the 80s and early 90s.
Just as the Renaissance was sparked by the "rediscovery of ancient texts that had been forgotten by Western civilization, but were preserved in the Byzantine Empire, the Islamic world, and some monastic libraries," (Source: Renaissance, Wikipedia) the Retro Renaissance has been sparked by developers purposely dismissing resources made available through technological advancement in favor of focusing on and honing the application of (or "rediscovering") core game design principles.
Instead of studying the works of Plato or Cicero, Capcom and Inti Creates studied the brilliant level design and minimalist platforming of Mega Man 2.
Downloadable content networks like Xbox Live Arcade, Playstation Network, and WiiWare help make the Retro Renaissance possible by reducing development costs and allowing independent developers to take greater risks. I doubt we would have ever seen Mega Man 9 as a $49.99 or even $19.99 Wii retail release, but the game was highly successful as a $10 download.
What excites me most about the Retro Renaissance is the opportunity to re-visit genres that were a favorite during my days playing NES and Genesis games (I didn't own a SNES). Playstation-era platformers tend to be needlessly complex and I was one of a very few people who didn't enjoy Super Mario 64 (though, inexplicably, I loved playing Super Mario Galaxy). Games like Mega Man 9, Cave Story (which, admittedly, was originally released in 2004), and New Super Mario Bros. (which is a 2.5D spiritual successor to Super Mario Bros. 3 with elements of Super Mario World) return platform games to their roots with fantastic results.
Brawlers like River City Ransom and Teenage Mutant Ninja Turtles set the standard "back in the day." Behemoth took the core elements of the brawler and added hand-drawn art, online multiplayer, and a lot of retro love to create Castle Crashers.
So what's next?
And what games of the Retro Renaissance have you played? Did you enjoy them?
What other games would you add to the roster of Retro Renaissance titles?