The Secret World

Definitely on the shotgun ... even if I was shotgunning the ceiling most of the time due to aforementioned y-invert challenges, it was fun. But the game engine/UI indeed felt really shakey. Having to hunt around to find the right pixel to enable "use" or "pickup" of an object on the ground made it feel like a 2005 (scratch that, 1995) game. I like Longest Journey a lot for the story/feel, but initial SW impression had me remembering its less than ideal UI as well..

But the environment is great, and running around London in an MMO is very cool.
 
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