Tribulation Knights: A non-violent Christian Game

Thanks for the update, I know I'm personally looking forward to it and it's nice to know the little things like delays and improvements. Praying that your problems with finishing the game are quick to be solved.
 
A few changes to the game. There is some violence in the game play. I tried to keep in non-violent but it was not working well with the story nor the gameplay itself. It is in defense only, and the point is to avoid the confrontations. If you have to defend yourself you can but not if there are too many enemies. Too many enemies and you will fail. You can not kill, only stun them for a period of time.

The game is using the Bullet physics engine, so you can knock over boxes and containers, etc. There is a new AI system, interactive objects, combat system, inventory, and many others. Also there is SSAO and Depth of Field working now.

The other change is that I am not waiting to release the full game, which is taking too long. So I am going to release mini episodes. I have enough content to release a dozen plus or more easy. Once I have tweaked the first one to be a stand alone game I will ship it. I expect it out this summer, and the second one fairly soon after.

Here is a video of some testing being done.
http://www.youtube.com/watch?v=cArOa2nMl6Q
 
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