Of note...
Why Valve T_T? Could you not implement the trading system in time? As it stands now we are back where we started with a few weeks of spy-per (spy and sniper) filled teams :/. I admit the new system was horrible compared to the old due to the time it would take to get weapons but the achievement milestones for spy/sniper are almost effortless to attain. All the system needed to fix it was the proposed trading system. As it stands now most people are going to have many useless items cluttering up their inventory too XD.
On the bright side, although I haven't had a chance to test it in a game, the Huntsman looks to please Whon
. In fact I think it's overpowered if it works like I think it does. I mean it has no dot to indicate you are being targeted, it looks possible to completely compensate for the lack of range by arcing the shots, you have no peripheral vision loss and you can fire one shot immediately after another
. The Ambassador looks like a good weapon too, unfortunately I already know I won't like it. As I have stated before I have a lousy aim and the reason I liked spy was it was supposed to be a class you could out think your opponent with. Now, more so than other classes, spy will be aim dependent
.
Valve said:Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
Fixed the Ambassador not doing damage to buildings
Why Valve T_T? Could you not implement the trading system in time? As it stands now we are back where we started with a few weeks of spy-per (spy and sniper) filled teams :/. I admit the new system was horrible compared to the old due to the time it would take to get weapons but the achievement milestones for spy/sniper are almost effortless to attain. All the system needed to fix it was the proposed trading system. As it stands now most people are going to have many useless items cluttering up their inventory too XD.
On the bright side, although I haven't had a chance to test it in a game, the Huntsman looks to please Whon



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