Corpfox
Active Member
ATI FIRE-GL X2 256MB DDR AGP-PRO50 DUAL-DVI RETAIL
Price (CND):
$1,054.08
Reg.$1,111.84
Why is it soo expensive? Better than Nvidia 6800/ATI X800?
I dont like it how on-line shops dont say their specs on video cards, I just have to depend on the name and price? Like ATI fire (above) which has no specs, how fast, how many fillrate per sec, etc...
The ATI Fire 128MB does, but I wouldnt know if having all those stuff make a difference....whatever those mean...
Features
Revolutionary graphics architecture
8-pixel pipeline architecture providing high performance, parallel rendering capabilities
24-bit for each color component (RGBA) enables true-life images to be displayed beyond 16.7M colors
Full scene anti-aliasing
High-speed 128MB DDR memory to meet the needs of the most demanding CAD/CAM and DCC applications
256-bit memory interface removes hardware performance bottlenecks and provides end users with faster 3D performance
Dual DVI-I connectors support any combination of digital flat panel and VGA displays
AGP 4X/8X support
Optimized Software Support
Optimized drivers certified for the leading CAD and DCC software applications
Full support for the latest OpenGL® API and Microsoft® DirectX® 9.0
Hardware accelerated rendering using OpenGL Shading Language and DirectX 9 HLSL
Robust support for Windows® and Linux® environments
Specifications
Graphics technology
Powered by the FGL™ 9700 Visual Processing Unit (VPU)
256-bit high bandwidth memory architecture
4 parallel geometry engines
8 parallel pixel pipelines
128-bit full floating point precision
24-bits per RGBA component displays beyond 16.7M colors
Display support
Dual DVI-I supports any combination of digital and analog displays
Maximum resolution of 2048x1536 per display
Independent resolution and refresh rate selection for any two connected displays
Dual integrated 10-bit per channel 400 MHz DACs
Integrated 165 MHz TMDS transmitter (DVI & HDCP compliant)
API and Operating systems support
OpenGL®
OpenGL Shading Language
Microsoft® DirectX® 9.0
DirectX® 9.0 HLSL
Windows® XP/Windows® 2000
Linux®
Graphic Features
Hardware acceleration of the following:
Anti-aliased points and lines or full scene anti-aliasing (2X, 4X, 6X)
3D lines and triangles
Stipple points
Two-sided lighting
Up to 8 light sources
Directional and local lighting
OpenGL overlay planes
Occlusion culling
6 user defined clip planes
OpenGL polymode functions
32-bit (24+8-bit stencil) Z Buffer
Fast Z and color clears
Full DX9 vertex shader support with 4 vertex units
Quad-buffer stereo support (FireGL X1-256p only)
SMARTSHADER™ 2.0
Programmable pixel and vertex shaders
16 textures per pass
Pixel shaders up to 160 instructions with 32-bit floating point precision for each RGBA component
Multiple render target support
Shadow volume rendering acceleration
High precision 10-bit per channel frame buffer support
SMOOTHVISION™ 2.0
2X/4X/6X anti-aliasing modes
High performance adaptive algorithm with programmable sample patterns
2X/4X/8X/16X anisotropic filtering modes
Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
HYPER Z™ III
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
System requirements
Intel® Pentium® 4/Xeon™, AMD Athlon®/Opteron™ or compatible CPU
AGP 8X/4X bus
128MB of system memory (256MB or more recommended)
Installation software requires CD-ROM drive
300 watt or greater power supply (recommended)
Price (CND):
$1,054.08
Reg.$1,111.84
Why is it soo expensive? Better than Nvidia 6800/ATI X800?
I dont like it how on-line shops dont say their specs on video cards, I just have to depend on the name and price? Like ATI fire (above) which has no specs, how fast, how many fillrate per sec, etc...
The ATI Fire 128MB does, but I wouldnt know if having all those stuff make a difference....whatever those mean...
Features
Revolutionary graphics architecture
8-pixel pipeline architecture providing high performance, parallel rendering capabilities
24-bit for each color component (RGBA) enables true-life images to be displayed beyond 16.7M colors
Full scene anti-aliasing
High-speed 128MB DDR memory to meet the needs of the most demanding CAD/CAM and DCC applications
256-bit memory interface removes hardware performance bottlenecks and provides end users with faster 3D performance
Dual DVI-I connectors support any combination of digital flat panel and VGA displays
AGP 4X/8X support
Optimized Software Support
Optimized drivers certified for the leading CAD and DCC software applications
Full support for the latest OpenGL® API and Microsoft® DirectX® 9.0
Hardware accelerated rendering using OpenGL Shading Language and DirectX 9 HLSL
Robust support for Windows® and Linux® environments
Specifications
Graphics technology
Powered by the FGL™ 9700 Visual Processing Unit (VPU)
256-bit high bandwidth memory architecture
4 parallel geometry engines
8 parallel pixel pipelines
128-bit full floating point precision
24-bits per RGBA component displays beyond 16.7M colors
Display support
Dual DVI-I supports any combination of digital and analog displays
Maximum resolution of 2048x1536 per display
Independent resolution and refresh rate selection for any two connected displays
Dual integrated 10-bit per channel 400 MHz DACs
Integrated 165 MHz TMDS transmitter (DVI & HDCP compliant)
API and Operating systems support
OpenGL®
OpenGL Shading Language
Microsoft® DirectX® 9.0
DirectX® 9.0 HLSL
Windows® XP/Windows® 2000
Linux®
Graphic Features
Hardware acceleration of the following:
Anti-aliased points and lines or full scene anti-aliasing (2X, 4X, 6X)
3D lines and triangles
Stipple points
Two-sided lighting
Up to 8 light sources
Directional and local lighting
OpenGL overlay planes
Occlusion culling
6 user defined clip planes
OpenGL polymode functions
32-bit (24+8-bit stencil) Z Buffer
Fast Z and color clears
Full DX9 vertex shader support with 4 vertex units
Quad-buffer stereo support (FireGL X1-256p only)
SMARTSHADER™ 2.0
Programmable pixel and vertex shaders
16 textures per pass
Pixel shaders up to 160 instructions with 32-bit floating point precision for each RGBA component
Multiple render target support
Shadow volume rendering acceleration
High precision 10-bit per channel frame buffer support
SMOOTHVISION™ 2.0
2X/4X/6X anti-aliasing modes
High performance adaptive algorithm with programmable sample patterns
2X/4X/8X/16X anisotropic filtering modes
Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
HYPER Z™ III
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
System requirements
Intel® Pentium® 4/Xeon™, AMD Athlon®/Opteron™ or compatible CPU
AGP 8X/4X bus
128MB of system memory (256MB or more recommended)
Installation software requires CD-ROM drive
300 watt or greater power supply (recommended)