A Spiritual Heritage: Video Games as product of the Image of God
Here goes! Please don't brand me a heretic until you have read the whole thing
In the Beginning, God created the Heavens and the Earth.
Out of Nothing.
Well, I'm sure it wasn't 100% out of nothing. God must have had an idea worked out first. Creation from Nothing is called
ex nihilo. It's supposed to be something more or less unique to God. God speaks into being something that he's dreamed up; it becomes real and is our world.
According to J.R.R. Tolkien, one of Christianity's top 3 fiction authors of the 20th century (says me), humans are also capable of creating
ex nihilo.
In his essay
On Faerie Stories, Tolkien argues that the imagination allows us to create things out of "nothing."
Now, because we're not God, when we dream something up, we lose it immediately, because we can't create permanent things out of nothing.
What we create are dream worlds. Worlds in which things happen, things are different, characters live out their lives, so on, and so forth.
What is interesting about this theory is that humankind has spent a huge amount of their time since the beginning of the world trying to make their
ex nihilo worlds permanent.
We invented stories so we could share our worlds.
We invented pictures so we could show people what they looked like.
We invented books so that our worlds could become portable, more permanent, and independent of the dreamer.
We invented movies so that people could experience them in an immersive way.
We invented video games so that people could interact with them.
We created MMOs so people could live in them.
I'm serious. If I've lost you at this point, let me unpack it a bit.
It shouldn't be surprising that Humans want to emulate their Father. In addition, you shouldn't feel that humans being able to create things from imagination is somehow damaging to God's sovereignty as creator. Actually, the human drive to create our own world gives great glory to God. It shows that humans inherently are drawn to marvel at the glory of creation. In fact, for me, it's one of the greatest evidences of intelligent design and for the existence of a divine creator.
Tolkien also theorized an important use for these worlds. Essentially, when someone reads a book, or sees a movie, or logs onto World of Warcraft, they visit an imaginary "secondary world" (Tolkien's term for our worlds) where they have the capability of learning things from that world. When they get off of the computer, leave the theatre, or close the book, whatever they have experienced or learned stays with them. So, it is possible for these worlds to shape and change us. Actually, it's more or less impossible for these worlds to
not shape and change us.
You really can't talk about some weird esoteric theology point without bringing up one of the other "three great Christian fiction writers of the 20th century." So I will. C.S. Lewis said that the value of Art was that it has the ability to get past the "Watchful Dragons" in our minds. What he meant was that people have become accustomed to specifically avoiding thinking about spiritual matters. They watch for spiritual matters and stop listening whenever someone mentions God or Jesus. But, they are defenseless against a charming story about a Lion, a Witch, and a Wardrobe, for example.
Hey, this ties into the above post about teaching the unteachable, right?
Anyway, Tolkien and Lewis both saw the point of human creativity as allowing people to experience (not just "learn) spiritual things. Like that God's grace and mercy exists, or specifically that God's true love, grace, and mercy can actually exist. Video game creators create real worlds where real people can go to experience real experiences.
That's fairly important, although also very scary.