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Do you have a link proving this? I want to believe, but my trust in PC developers and publishers has been kicked around quite a bit lately.Blizzard is looking into ways to keep LAN in StarCraft II.
Do you have a link proving this? I want to believe, but my trust in PC developers and publishers has been kicked around quite a bit lately.
I'll see your "difficult" and raise you an "impossible."I am very interested because this game will have a difficult time living up to the hype and wait.
That's...not LAN at all.
I'll see your "difficult" and raise you an "impossible."
With many of the key Blizzard employees responsible for creating the original Warcraft having since left the company, it's hard to imagine that World of Warcraft will live up to expectations.
That doesn't mean it won't be an amazing game, though, just that odds are very high that it won't live up to the ridiculously lofty expectations gamers have for a sequel to one of the greatest strategy titles of all time when they've been waiting 12 years.
Does it have a solid cover system? I still don't see the point in standing out in the open trading bullets like it was the 18th century...
battle.net said:Units that are in trees are considered to be "in cover". Any units that are in cover only have a 70% chance of being hit. Keeping more vulnerable units, such as Marines, under the cover of trees greatly increases their life expectancy and allows them to hold their own against more powerful units.
battle.net said:* Normal weapons are equally effective against all types of units.
* Concussion/Plasma weapons do 50% damage against Medium units and 25% against Large units.
* Explosive weapons do 50% damage against Small units and 75% against Medium units.
Reaper Damage: 4 (x2)
Bonus: +4 vs Light
Not as good as DoW2.
Its quite different cover system; hiding under trees, cliff ranges, etc.
http://classic.battle.net/scc/GS/hc.shtml
Well at least they do actually have something, which is more than I expected.
[edit]Oh wait, those links were for the original SC? So they haven't changed....
I don't think we know yet whether there will be cover for units. Obviously there's the issue of cloaking and burrowing units, which I think provides some cover. Also, they are adding elements to the maps that you can't see through, like grass or vents, so units can hide behind these vision obstacles.