Walking DoT's!! I never thought of it that way, and it fits my spec very, very nicely!
That's where the paladin low-dps complaint all adds up in a sense; lack of un-situational burst damage. Either there are reckoning charges stored up, or lucky crits/procs. The complaint was never so much low dps but rather uncontrollable dps.
Blessing of freedom i think has a 20 second cooldown. The reason i could keep up to you was because, unlike sensei, i was holy/protection so my blessing would last 16 seconds instead of 10, and my hammer of justice cooldown is 45 seconds instead of 1 minute. Additionally, cleanse gets rid of frost slow effects. Protection spec is what I call the "Unstoppable Tree," be it damage or healing.
Another thing...I'm not sure which aura I had up at the time, but if it was concentration aura I had on it might have been a resist without the graphics; being protection spec my aura grants me additional 10% resist (15 if i put all 3 points into it) to all spell interrupt effects. Or, with 1.9 Paladins can shield out of counterspell. I'm not sure which. (I DID see the counterspell go off; maybe I could shield out of it, maybe you were just a second too late, I'm not sure...)
Additionally, I noticed i kinda did this to both sensei and you...every time i swing i charge at your char and jump over, forcing you to turn for a few milliseconds while i keep moving and messing with your camera and LoS. Adding up the time I conserved from doing weird maneuvers, that basically gave me an additional few swings for each duel. Not to mention my boot speed enchant...
Another thing about the DoT comment: I'd say it was because its a duel in Ironforge and not world pvp. in that duel area (as many hunters say) there's not enough room to really kite. I saw a video where Sabersig (former Redeemed pally) fights an undead mage. The fight lasted a really, really long time primarily because the mage's spells just didnt crit; I could not fail to notice how lucky Saber was. Eventually Sabersig got lucky on a proc and killed the mage with about 5% health left. It was a lonnnnnggg chase to the end, and if the mage wasnt already half health when the fight began (he DID kite and bandage and eat/drink a LOT during the fight, and Saber was busy trying to run up to him, throwing stun grenades and whatnot) the mage definitely would have won that one.
In other words, I feel there’s a lot to terrain as well. (Sun Tzu's Art of War ftw)
Basically, I’m only recounting complaints by pallys; not really expressing my own since I’ve found ways around it… and noticeably, the number of complaints and “I hate bliz” posts on the pally forums have really gone down since 1.9. I think What we’re seeing here is basically learning and adjusting to the new patch results. Personally I really like 1.9 with the improved judgment system. Paladins complain a lot about the reduced damage to Seal of Command, but I, surprisingly, don’t even use it anymore. Too unreliable, uncontrollable.