Which class complains the most?

Which class complains the most?


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I think the class that complains the most is generally whatever class I am playing that day.

I find that as you play one class you start to think that certain classes are over powered in relation to yourself. Then if you actually play that other class, you realize that they may have a slight advantage over you, but may have an extreme weakness toward another class.

For example, Rogues can easily kill casters if they aren’t at full life simply bye Ambush and backstab and eviscerate if anything is left. What you do not notice until you play them is that is all they can really kill. A Rogue verse a Plate wearer or even a mail wearer Is just asking to die.
 
Exo-Slayer said:
I think the class that complains the most is generally whatever class I am playing that day.

I find that as you play one class you start to think that certain classes are over powered in relation to yourself. Then if you actually play that other class, you realize that they may have a slight advantage over you, but may have an extreme weakness toward another class.

For example, Rogues can easily kill casters if they aren’t at full life simply bye Ambush and backstab and eviscerate if anything is left. What you do not notice until you play them is that is all they can really kill. A Rogue verse a Plate wearer or even a mail wearer Is just asking to die.

Thats very true, the other day someone randomly asked to duel me. I declined and they asked again, i generally dont just randomly duel people as most of them do it because they know they will win. It was another mage, she was frost specced. I spammed Cs and hers still went off ahead of mine, she frost nova'ed me and pom frost bolted me... for 3533 damage. In other words she one shotted me. That made me REALLY mad. I have never been one shotted before, and i thought i was safe at 3200 hp, which is pretty good for a mage.

Playing a mage all the time, you cant help but notice all of their weaknesses. Like insane reliability they have on snares and blink. Mages do damage up front, alot of it. If someone like a priest or a paladin do their bubbles (which are instant) your dead.... simple as that. Shamans are a piece of cake when compared to a Shadow Priest or a Paladin in a duel. You have to have CS to compete in PVP, and you have to know when to use it. It really stinks when your dueling paladins named Azzie and you have more HP and mana than they do and you have them to 5% and they shield and you lag before you hit CS. I lost that duel. Paladins and priests are hard nuts to crack.

Plankeye said:
Hammer of justice and repentence (if you spec for it) are viable pally snares. Judgements have increased range and holy shock along with pursuit of justice are talents that can aid a pally in closing the gap. Throw in the fact we have 12 second invulnderable shield, Blessing of freedom that negates all snares, cleanse that removes things like mind flay and frost novas, frost resists for frost novas. You should be able to stay in range enough to chip away at them. Throw in engineering for even more snares and fun.

What I don't get is how everyone else can play their badly gimped classes. No plate, no heals, no invulnerable shields... Must bite.

What is the timer on those Blessings you guys have? I could NOT stay away from Azzie that entire duel. If there isnt a timer on them, then paladins have no right to complain about their damage output... you guys are walking DoT's.
 
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Walking DoT's!! I never thought of it that way, and it fits my spec very, very nicely!

That's where the paladin low-dps complaint all adds up in a sense; lack of un-situational burst damage. Either there are reckoning charges stored up, or lucky crits/procs. The complaint was never so much low dps but rather uncontrollable dps.

Blessing of freedom i think has a 20 second cooldown. The reason i could keep up to you was because, unlike sensei, i was holy/protection so my blessing would last 16 seconds instead of 10, and my hammer of justice cooldown is 45 seconds instead of 1 minute. Additionally, cleanse gets rid of frost slow effects. Protection spec is what I call the "Unstoppable Tree," be it damage or healing.

Another thing...I'm not sure which aura I had up at the time, but if it was concentration aura I had on it might have been a resist without the graphics; being protection spec my aura grants me additional 10% resist (15 if i put all 3 points into it) to all spell interrupt effects. Or, with 1.9 Paladins can shield out of counterspell. I'm not sure which. (I DID see the counterspell go off; maybe I could shield out of it, maybe you were just a second too late, I'm not sure...)

Additionally, I noticed i kinda did this to both sensei and you...every time i swing i charge at your char and jump over, forcing you to turn for a few milliseconds while i keep moving and messing with your camera and LoS. Adding up the time I conserved from doing weird maneuvers, that basically gave me an additional few swings for each duel. Not to mention my boot speed enchant...

Another thing about the DoT comment: I'd say it was because its a duel in Ironforge and not world pvp. in that duel area (as many hunters say) there's not enough room to really kite. I saw a video where Sabersig (former Redeemed pally) fights an undead mage. The fight lasted a really, really long time primarily because the mage's spells just didnt crit; I could not fail to notice how lucky Saber was. Eventually Sabersig got lucky on a proc and killed the mage with about 5% health left. It was a lonnnnnggg chase to the end, and if the mage wasnt already half health when the fight began (he DID kite and bandage and eat/drink a LOT during the fight, and Saber was busy trying to run up to him, throwing stun grenades and whatnot) the mage definitely would have won that one.
In other words, I feel there’s a lot to terrain as well. (Sun Tzu's Art of War ftw)

Basically, I’m only recounting complaints by pallys; not really expressing my own since I’ve found ways around it… and noticeably, the number of complaints and “I hate bliz” posts on the pally forums have really gone down since 1.9. I think What we’re seeing here is basically learning and adjusting to the new patch results. Personally I really like 1.9 with the improved judgment system. Paladins complain a lot about the reduced damage to Seal of Command, but I, surprisingly, don’t even use it anymore. Too unreliable, uncontrollable.
 
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Wow that was a whole essay.

Anyway, the OP was regarding quantity of complaints, not quality...so I went paladin. For most REASONABLE complaints, well, that's another topic :p
 
Yea where we dueled i couldnt blink and back up, but i dont think that would have helped me much.
 
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