faust
New Member
Looking over your spec I get the following impressions:
1. You are fireball based (great for dps)
2. You are speccing somewhat for aoe (flamestrike + iae, and moe for aoe efficiency)
3. You are emphasizing mana effeciency as much as possible (moe + arc conc)
4. You are speccing for dps, for the most part (minus mana efficiency and ics)
5. You plan to start with a few scorches and then hammer mobs/opponents with fireball
6. You plan to use arcane explosion (ae) a fair amount (you have 5-8 talents invested in making this one spell as good as it can be).
A few suggestions:
1. remove 1 or 2 talents out of elemental precision (because the most benefit you will get out of the talent @60 is +3%, here's why.
2. Put 2 talents into incinerate (why not give yourself +4% crit when casting scorch, plus it gives you a stronger story when you need to go primarily scorch for mana effeciency, or if you need to move around more, like in pvp), it will also marry well with your selection of getting moe (master of elements).
3. Consider getting flame throwing. One way to get that is skip ics (improved counter spell). You have effectively spent 4, possibly 7 talents above arcane concentration to get it.
4. Consider getting impact, it's useful in pve, and excellent should you ever do pvp, but obviously weigh the benefits vs. cost for your build... it does work better with a scorch build, since it has more times to proc. It also has limited utillity end game, because all bosses are immune to it, and most trash mobs die terribly quickly in 10-40 man groups.
5. Consider improved fire blast. If you use the spell often, you can then use it more often and increase your dps accordingly.... especially if you use scorch a lot, because fireblast's reduced cooldown happens to match will with scorch's 1.5sec cast time.
6. Consdier skipping ics (I mentioned this above), primarily to free up talents... while it is great for pvp, in pve it doesn't have as much utility because many mobs have just one school of magic to choose from.
7. Consider shaving a single point off of improved scorch (i.e. go for 2/3) if you go for a scorch build (you won't need it to proc 100% of the time if you are chain casting the spell).
One thing to keep in mind is how many fireballs will you be able to get off vs most mobs after you have set up 3-5 fire vulnerability via scorch. In other words how dead will the mob already be, and how much utility will you then get out of the rest of your fireball heavy build. If not much, then consider going heavy into scorch, perhaps a build like this: modified build for scorch.
1. You are fireball based (great for dps)
2. You are speccing somewhat for aoe (flamestrike + iae, and moe for aoe efficiency)
3. You are emphasizing mana effeciency as much as possible (moe + arc conc)
4. You are speccing for dps, for the most part (minus mana efficiency and ics)
5. You plan to start with a few scorches and then hammer mobs/opponents with fireball
6. You plan to use arcane explosion (ae) a fair amount (you have 5-8 talents invested in making this one spell as good as it can be).
A few suggestions:
1. remove 1 or 2 talents out of elemental precision (because the most benefit you will get out of the talent @60 is +3%, here's why.
2. Put 2 talents into incinerate (why not give yourself +4% crit when casting scorch, plus it gives you a stronger story when you need to go primarily scorch for mana effeciency, or if you need to move around more, like in pvp), it will also marry well with your selection of getting moe (master of elements).
3. Consider getting flame throwing. One way to get that is skip ics (improved counter spell). You have effectively spent 4, possibly 7 talents above arcane concentration to get it.
4. Consider getting impact, it's useful in pve, and excellent should you ever do pvp, but obviously weigh the benefits vs. cost for your build... it does work better with a scorch build, since it has more times to proc. It also has limited utillity end game, because all bosses are immune to it, and most trash mobs die terribly quickly in 10-40 man groups.
5. Consider improved fire blast. If you use the spell often, you can then use it more often and increase your dps accordingly.... especially if you use scorch a lot, because fireblast's reduced cooldown happens to match will with scorch's 1.5sec cast time.
6. Consdier skipping ics (I mentioned this above), primarily to free up talents... while it is great for pvp, in pve it doesn't have as much utility because many mobs have just one school of magic to choose from.
7. Consider shaving a single point off of improved scorch (i.e. go for 2/3) if you go for a scorch build (you won't need it to proc 100% of the time if you are chain casting the spell).
One thing to keep in mind is how many fireballs will you be able to get off vs most mobs after you have set up 3-5 fire vulnerability via scorch. In other words how dead will the mob already be, and how much utility will you then get out of the rest of your fireball heavy build. If not much, then consider going heavy into scorch, perhaps a build like this: modified build for scorch.