Need advice

nice try, with all the banging and noise and glass breaking, she will awake....this my friend is a guarantee.

>wife heads to stairs...

((Fine - I'll work it in. Give the character something to do though.))

You don't know how to wife heads to stairs.

>
 
The Hallway is where you just came from correct?
Basement is too scary to go into just yet. Save it for last!

> You crouch to the door, and open it, and look outside into the backyard.
 
The Hallway is where you just came from correct?
Basement is too scary to go into just yet. Save it for last!

> You crouch to the door, and open it, and look outside into the backyard.

As the dust settles in the room, you hear more noises. Your breath catches in your throat and you crouch down.

You listen.

The noises are... coming from upstairs! You realize with mixed emotions that your wife has awoken from the noise of your Dining Room melee! You quickly concoct a story/excuse/escape plan in your head.

Wait a minute.

You're the one awake and defending the house - you have nothing to be ashamed of. The dining room was merely collateral damage! She'll understand.

Right.

Maybe you'll add that you could have sworn something touched you in the dark, you freaked out, and stated swinging. She never did like that dining table anyway. And really, the chairs were already in bad repair - all you did was expedite the process. Someone could have gotten hurt if they'd sat in them. And the candles...? Well, that's a fire disaster waiting to happen. In fact, the house is much safer with these things destroyed.

Creak...

You hear the creak of the first stair.

Creak...

Still in crouch stance, you sidle up to the sliding door that leads to the backyard. You take the stick out of the side that "locks" the door and crack it just a little. Anything to make the situation look more threatening and deserving of a blind rage fit.

Creak...

You run through your story in your head. It's foolproof.

Creak...

You look through the crack in the sliding door into the utter blackness of the backyard. Your wife was right. You should have fixed the motion-detector light on your garage.

Creak...

You can only dimly see the dining room via the light that spills over from the Living Room nightlight. You can see nothing outside.

>
 
You can't control anything outside of what he does. He is in charge of outside experiences :p

((I'll work it in - but Bill's right. You have to pretend like you are playing a computer game, and giving your character commands. A good example in this case would be:

>Listen for noises

I would then decide what the character hears, if anything. The point of the game is to try different things and find out what the results are, not to create situations that happen to the character. But yeah, you can only control the character - not the outside influences :p ))
 
>test pee trap on wife?

As your wife descends the stairs, you remember your pee trap. You start to set it up at the entrance to the Dining Room when you remember that the cooldown on this trap can be anywhere from 2 to 8 hours, depending on your fluid intake.

Creak...

You decide that this could be put to better use on something else, and carefully disassemble the trap and return it's components to your inventory. Besides, you're pretty sure it will work.

Creak...

How many stairs do you have again?

Creak...

>You hear a hissing sound nearby. Followed by frantic scurrying.

What was that?

You crouch back down by the sliding door. You hear something like a hiss coming from the darkness. You lean out a little further to hear better, and the instant you do, you hear the rustle of something scurrying away!

Creak...

>cast magic missile into the darkness.

You can't tell if the thing has run away, or is still lurking in the backyard.

Stupid motion detector light.

What you wouldn't give for some sort of magic missile right now. You rifle through your [Light Backpack]. You guess your [Crusty Plunger] is about as close to a magic missile as you are going to get.

You stand upright and wield your [Crusty Plunger] like an Olympic javelin thrower. With a grunt Thrall himself would be proud of, you hurl your missile out into the darkness, hoping it's direct hit or it's subsequent AOE will get some sort of reaction.

Success! You hear a muffled squeal, a few seconds of struggling, and then silence.

...silence?

A Creak...less silence.

The glory of your triumphant [Crusty Plunger] throw is immediately squelched by the presence you feel in the room behind you. You slowly turn and look to the doorway. Your wife is standing there, mouth agape as she takes in all that has happened to her dining room. You start to recite your dining room excuse when you hear a bloodcurdling scream. She takes off, running back upstairs and slamming the door behind her. Only then do you remember what you look like. Face painted, [Barbed Bat], [Pink Spiky Shield]... let's be honest - if you met yourself in the darkness, you'd scream and run too.

=============================================
CHARACTER SCREEN:
You are wielding [Pink Spiky Shield].
You are wielding [Barbed Bat].
You are wearing [Gym Shorts].
You are wearing [Black Winter Hat].
You are wearing [Tacky Tie].
You are wearing [Wedding Ring].
You are wearing [Light Backpack] (8 slots filled/10 available).

Your health is at 95%
Your energy is at 50%
You are Intimidating.

INVENTORY:
You have two (2) [Plastic Coat Hanger].
You have one (1) [Ink Pen].
You have one (1) [Bottle of Urine].
You have one (1) [Shower Curtain].
You have one (1) [Tube of Toothpaste].
You have two (2) [Toothbrush].
You have one (1) [Nail Nippers].
You have one (1) [Can of Hairspray].

=============================================

>
 
> Loot teh corpse

You start to run after your wife. You stop and look back outside into the darkness.

You look back at the stairs.

Then back outside.

You decide that, even though she is scared right now, the best way to keep her safe is to find out what made the noise in your house. She'll understand later.

You turn, creep out the back door and into the darkness.

Crouching on the deck, all is quiet, save for the sullen chirp of a lonely cricket somewhere beneath you.

You're not really sure where your plunger landed.

You close your eyes for a few seconds to help them acclimate to the darkness. Didn't help much.

You breathe in the cool, crisp night air, and you catch a whiff of something riding on the light breeze. Aha! Your plunger! You follow the pungent odor until you can dimly see the outline of your plunger resting in the grass. You grab the handle, and pull it towards you.

There is a body sticking out of it. It appears to be a gray body - but what isn't out in this darkness. It has a ringed tail and arguably smells worse than the plunger. You believe you have plunged a raccoon.

You find it ironic that, after several attempts to catch this guy using your Raccoon Trap, you managed to off it with one deft plunger throw. You remember that your Raccoon Trap now dutifully guards the basement closet.

>
 
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>upon closer inspection you realize it is not a raccoon but a skunk as you look down and see it is not really offed but still alive and looking at you with beady eyes, tail extended......
 
>upon closer inspection you realize it is not a raccoon but a skunk as you look down and see it is not really offed but still alive and looking at you with beady eyes, tail extended......

hahaha, that's a funny post, but it's against how the game is played! :p

Basically, we only have control over physical commands, verbs and such. We can tell Flame to examine something, so "Examine Racoon more carefully" or "Smell racoon" or "Rend Racoon asunder". After we give Flame a command of what to do he will expand on it :)

We can't tell him what to think or how to react to something, just literally what to do. We have no control over his thoughts or external stimuli, just over what he does in the world he has created :p

The fun part of these types of games (that people used to play back in the day) is to give him an option and see how he interprets the option we give him and how it changes the "game universe".
 
>Flame examines Racoon more carefully and smells racoon....

You reluctantly pull the business end of the plunger closer to your face. You take a very, VERY light sniff. This is definitely the pesky raccoon you have been trying to catch. Even though you just killed it with your plunger, it stinks as if it had been dead for days.

This dead raccoon will not come close to your face again.

You receive item [Dead Raccoon].
You receive item [Crusty Plunger].


Behind you is your house.
In front of you is the garage.

=============================================
CHARACTER SCREEN:
You are wielding [Pink Spiky Shield].
You are wielding [Barbed Bat].
You are wearing [Gym Shorts].
You are wearing [Black Winter Hat].
You are wearing [Tacky Tie].
You are wearing [Wedding Ring].
You are wearing [Light Backpack] (10 slots filled/10 available).

Your health is at 95%
Your energy is at 55%
You are Intimidating.

INVENTORY:
You have two (2) [Plastic Coat Hanger].
You have one (1) [Ink Pen].
You have one (1) [Bottle of Urine].
You have one (1) [Shower Curtain].
You have one (1) [Tube of Toothpaste].
You have two (2) [Toothbrush].
You have one (1) [Nail Nippers].
You have one (1) [Can of Hairspray].
You have one (1) [Dead Raccoon].
You have one (1) [Crusty Plunger].

=============================================

>
 
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