Nintendo 3ds question/concern...

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Okay I haven't kept up with all of E3 aside from the nintendo area. BUT what I have seen of the Nintendo 3ds doesn't really impress me a WHOLE lot from what we already have...the only screen shots I saw were of LOZ:OoT or Paper mario which is a real let down because those we already have about a gazilion different formats already. Virtual Console being one of those...etc...just hoping they don't do ALL remakes of games we already have...
 
I'll definitely give you that we've seen ports of old N64 games. I'm not terribly hyped about that (but openly admit that I will be buying OoT again on the system). However, Capcom announced that Super Street Fighter IV is coming to the system, too. Not a system exclusive, but I'd say that's a pretty sweet sign of things to come (continued third party support), and the screenshot shown from it held the graphical impressiveness of the console brethren. Then there's the whole "we finally get a sequel to Kid Icarus" thing, too.

Basically, I'm excited for it... even if we're seeing a few N64 updates get attention. The same was how the DS launched, and the DS has a pretty amazing library now. Personally, I'm not too concerned about it. ;)
 
Now I have a question, are these games coming out showed in the 3DS, going to be playable on the DS lite...because I refuse to buy another DS just to play new games...that would be comprised of FAIL...
 
As always, to each his or her own, but:

The 3DS graphics processing power blows the DS out of the water. There's no way the DS Lite and DSi are going to be able to produce graphics like we've seen (second-hand) in the 3DS tech demos so far. The graphics are, I'd say, on par with the Dreamcast. (<3 Dreamcast.)

I find myself consistently drawn to new gameplay experiences. It's why I own a Dreamcast Fishing Rod, a Playstation 2 Eyetoy (a very underappreciated accessory, IMO), a wireless Playstation 2 guitar controller, a GunCon 2, a Wii Balance Board, USB microphones (compatible with the PS2 and Wii), and copies of Boktai, Boktai 2, and WarioWare: Twisted. So the idea of a handheld with 3D graphics that don't require glasses has my attention. I'm also itching to try out the 3D picture-taking feature; stereoscopic photography is the sort of cool tech that already interested me.

If you read between the lines, you could hear Iwata saying, "We know we haven't paid enough attention to third-party developers and we're going to make it right." Rather than just empty rhetoric, Iwata followed the claim of stronger third-party support with a list of developers already making games for the 3DS--and that list is what moved me from, "Well, that's cool, I'll probably get one eventually" to "DO WANT." It remains to be seen how third-party support plays out, but Nintendo's E3 presentation is a strong first showing.

Again, I'll probably wait for a second generation model to buy a 3DS. I've owned my DS Lite for a few years now, so I'm not upset that Nintendo is releasing a new handheld. I didn't go in for the DSi because there weren't enough new features to justify the higher price tag. If I was going to drop $170 on a new handheld, it would have been on a PSP. (Now that I've decided to skip buying a PSP 2000, I'll be putting the money I would have spent aside for a different video game purchase.)

As for the Ocarina of Time remake: You all know that I still haven't finished OoT. I'll probably finish it before the 3DS comes out, but that's a topic for a different thread. I don't take issue with Nintendo remaking OoT for the 3DS. It makes sense if you think about it: Nintendo revolutionized 3D gaming with Super Mario 64 and Ocarina of Time. They already ported SM64 to the DS; now it's OoT's turn. Just as OoT showed off the capabilities of the N64 (all without load times, it's important to note), the remake is going to show off the capabilities of the 3DS. It's a smart business move: Use an existing and much-loved property to introduce a new tech and platform. I don't think 3D is going to make the Water Temple any less evil, though. Seriously, whoever designed the Water Temple hated the human race with a burning passion.

Different games have different tastes; a feature of new tech may apply to some people, but not all. If the 3DS isn't your thing, then that's fine. But I think Nintendo hit a grand slam with the 3DS presentation. They found the hook that's going to motivate all the people who owned a DS Lite or DS Phat and passed on the DSi to stand up and consider buying a new handheld--not only in the American market, but in the Japanese market as well.

Even Nintendo's emphasis on a new handheld in 2010 while its competitors push new products for home consoles suggests they have a much better understanding of the markets (again, not only America, but also in Japan). At least in Japan, mobile devices are where the gaming money's at. Why else would Dragon Quest IX, a historically blockbuster console-based series, be released as a DS exclusive (and then proceed to sell boatloads of copies)?

Sure, the DSi XL just came out, but I don't think most people who would drop cash on a DSi XL fit in the "early adopter" category. So comparing Nintendo to Sega (both releasing new iterations of existing gaming hardware) doesn't really apply in this case. Were the DSi and DSi XL really necessary? Probably not. But I certainly don't think they're going to hurt 3DS sales in the long run. Nintendo may have a hard time convincing DSi XL owners to buy a 3DS at launch, but if the DS is any indication, the 3DS will see a second generation model two years down the line and still be selling in massive numbers.

We can talk about waggle and gimmicks and "core gamers" all day long, but I don't think anyone could reasonably argue that Nintendo doesn't have amazing business sense. I feel like I'm finally getting to find out what Sega, a company that made some excellent hardware ahead of its time (Dreamcast, Game Gear, Sega CD) could have done if their company had been headed by people with a shred of business sense.

Having watched both Nintendo's and Sony's E3 presentations this year, it really felt to me like Nintendo is setting the trend and Sony (I can't speak for Microsoft; I didn't see their conferences) is doing its best to improve on existing tech and keep up. Sony, it seems to me, bases their next move off focus groups--a decent idea in theory, but, at least in the context of gaming, probably a poor idea in practice. Nintendo, on the other hand, does what they want to do, though they temper it with smart business practices (except for the Virtual Boy, but hey, everyone makes at least one epic blunder).

To quote Wayne Gretzky: "A good hockey player plays where the puck is. A great hockey player plays where the puck is going to be." And to quote Lrrr from Futurama: "Instead of shooting where I was, you should have shot where I was going to be. Muahahahaha!"

Nintendo's "blue waters" strategy paid off with the Wii and they're doing it again with the 3DS. The third-party support roster for the 3DS showed that Nintendo is aware of the risk of hubris and is looking to patch up past weak points.

Please don't misunderstand; I still plan to buy a Playstation 3 when I can reasonably afford it and I don't think the Wii is enough, by itself, for more serious gamers. I recognize how weak the Wii's online features are compared to the PS3 and 360 (then again, I mostly play single-player games on consoles and multiplayer games on PC). I remain cautiously optimistic about Nintendo's support for third-party developers on the 3DS. And I'm still upset by Nintendo's baffling refusal to publish Soma Bringer (arguably the best multiplayer action RPG since Secret of Mana) in the US.

But there's a reason why people joke that Nintendo prints money: They understand where the market is headed and they push it in that direction.

TL;DR version: The 3DS is more powerful, has awesome 3D, Nintendo has amazing business sense, but WHY WON'T THEY PUBLISH SOMA BRINGER IN THE US?

EDIT: I'm somewhat embarrassed I wrote that much about Nintendo and the 3DS, but I'd probably just post the same ideas in multiple smaller posts at some point. At least now I can point back to this post and say, "Already answered that" like when I post to my list of Wii game recommendations in reply to people who say there aren't any good games on the Wii.
 
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<insert Tek's wall o' text here :D>

I understand your point, but as I have pointed out before, I am not someone who can afford to get all the new games and all the new systems and what not...many times I have to wait years to play a game so I can afford it... So when they release a new handheld that "force" you to buy if you want the new games, after just releasing a nice handheld the year before, that is total crap... I mean seriously...let's increase the GPU and add 3D, and sell it for $200 and make it the only thing playing the new games... TOTAL RIP OFF... Next year they are going to increase the screen size by 0.1 inches and sell it for $200, but it will have an updated app store that kicks the crap out of the old one, but there won't be an update for the old one...just to get you to buy the next one... There is NO reason to have a new handheld every year...my DS lite still runs fine...
 
It's more of a "we finally get another sequel" there was a Kid Icarus game for the Gameboy.
Er... yeah. That. >.>

/totallyforgot

I understand your point, but as I have pointed out before, I am not someone who can afford to get all the new games and all the new systems and what not...many times I have to wait years to play a game so I can afford it... So when they release a new handheld that "force" you to buy if you want the new games, after just releasing a nice handheld the year before, that is total crap... I mean seriously...let's increase the GPU and add 3D, and sell it for $200 and make it the only thing playing the new games... TOTAL RIP OFF... Next year they are going to increase the screen size by 0.1 inches and sell it for $200, but it will have an updated app store that kicks the crap out of the old one, but there won't be an update for the old one...just to get you to buy the next one... There is NO reason to have a new handheld every year...my DS lite still runs fine...
Fortunately, Nintendo hasn't forced us to buy a new handheld since the first DS. With every few DSi exceptions, any retail DS software has been playable on any system. It's been many years since the first DS released. Given that, if I'm not mistaken, the average lifespan of a system (not including variations) is about five years, I think we're in fair range for a new handheld platform from Nintendo.

The shift in hardware specs seems equivalent as the shift from Xbox to Xbox 360. We're getting a lot of added horsepower, 3D (without glasses no less, but I'm still not sold on the whole 3D gig), new control options, new use for the internet (pretty sure persistent connection was spoken of), and probably some other stuff.

I'm a generally frugal guy with my game purchases. I'd love to buy a 3DS when it comes out, but I probably won't be able to afford it. Still, I have to disagree with you on it being a rip off. For those that bought the DS, then DS Lite, then DSi, then DSiXL... that was a matter of choice. It wasn't necessary for game playing unless you just had to have a camera-inclusive WarioWare or the download store. It's about time we see a technological upgrade for Nintendo's platforms, so this is ultimately a good thing.
 
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There is NO reason to have a new handheld every year...my DS lite still runs fine...
And the DS Lite's story isn't over yet. There are still a lot of talented people hard at work making new games for the DS (Okamiden and Ghost Trick immediately comes to mind).

EDIT: On a tenuously related note: Sakura Wars: So Long, My Love was released on the Playstation 2 on March 30 this year.

Also remember that the 3DS still hasn't launched yet and even when it does, it's the start--not the totality--of a new product lifecycle. The 3DS is going to be around for a while and Nintendo doesn't expect everyone who buys one to buy it on launch date. That's why there will be hardware revisions--not for people who already own the system, but people who don't own it yet. (The DS Lite, DSi, and DSi XL, it could be argued, were aimed more at people who didn't already have a DS.)

I agree, the rate at which new hardware is released stinks for those of us with less expendable income, but business people really aren't concerned about us, anyway. If they were, well, companies whose entire marketing plan is aimed at people who are not only able but willing to buy The Latest Thing just because it's slightly shinier and the Current Trend wouldn't exist.

The 3DS is going to be backwards compatible with DS games, so at least there's that. You could always wait for a second generation then trade in your DS Lite to take a few dollars off the final total.

And if you don't want to buy one, then don't. There are enough great games out there that no one's going to run out of things to play if they don't buy new hardware.
 
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(The DS Lite, DSi, and DSi XL, it could be argued, were aimed more at people who didn't already have a DS.)

I would have to agree with that, I never would have gotten a DS Lite if I didn't accidentally shatter the upper screen of my DS.

The difference in the currently released DS systems is like the difference between a Game Boy and a Game Boy Pocket, or a GBA and a GBA SP and a GBA micro, the difference between a DS and a 3DS is like the difference in a Game Boy and a Game Boy Advance.
 
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