Sounds like you're getting close to finishing up the story, which I didn't think was NEARLY as bad as a lot of people online seem to say. I need to boogie and do that again as well because the later quest areas are locked for me at the moment, haha.
But I don't know if I can do Sacred 2 AND White Knight Chronicles. How can I max both? lol.
I really like vanilla ice cream, but that doesn't mean I can't enjoy chocolate as well. Besides, if you're just talking about maxing things, you can plat 10 games in the time it will take to plat WKC. My goal with WKC is to play, rebirth, get some nice items, and quest with friends. I'm glad to finally have some friends playing now, haha. I'll probably be going for GR8, but I dunno about 10 or 12 or 15.
To me I'd compare/contrast the two like this -
WKC
* 3rd person action-time-battle light mmo. Has its flaws but is an enjoying and charming game.
* Very "shallow" gameplay, don't mean that as a bad thing, just that you pretty much pick a class and go with it, learn a little bit about combos, etc. About as "deep" as it gets is planning which non-weapon skills you take and figuring out the best way to reduce grind. Respec is pretty painless.
* It's light MMO except the time investment, but that kind of adds to a "hooray!" when meeting a new milestone, be that level, equipment, rank, etc
* Online co-op is great and easy to play together. I was able to hop in at level 40 with you guys just starting, and even when you hit 50 and I'm still at 40, we can still play together.
* World is really pretty...doesn't have the "wow" factor as some fantasy games, but I just find myself looking around at trees, rocks, water, mountains, etc...and it just looks really pretty.
* Game's been out a while and online community is going strong
Sacred
* Mostly top-down due to the camera hack 'n slash gameplay. Like WKC, it has its flaws but a great game is to be found here anyway.
* VERY "deep"; this is the type of game where you are reading up forums for mechanics on how skills interact so that you can punch the digits into your spreadsheet to calculate the best path to go - because there is no respec. This makes one think very long and hard about skill choices and decisions, because there is a lot of give here/take from there. It's fantastic if you like that sort of thing, and extremely rewarding.

* A lot more return for your investment as far as loot/etc. There's so much money, weapons, armor, relics, rings, etc to find it's crazy. Money actually means something if you take the bargaining skill, which greatly improves the stuff you can buy. Survival bonus builds as you fight without dying, so don't die! 500 sidequests to be done, etc.
* The world is beautiful, huge, and hand-crafted...but the flawed cam hurts a lot because it just doesn't look as pretty from up high. Map exploration yields bonuses. It's the kind of world where there are so many hidden things off the beaten path, it's fun just to explore for the sake of exploring.
* Trophies for this game are great. It just seems to me that they're all fun to do (like beat a campaign without dying, beat game without buying from a merchant, etc), and nothing seemed too much like a chore to do.
* Playing online CAN be a bit tougher because you
must be within 10 levels of each other. This is easily avoided if you designate a "play together" character with someone, but still an annoying restriction. Game's been out a while and online community is going strong
I'm going to go start a new thread and try to drum up some support.