Blizzard Regrets the Implementation of the RMAH

I'm not entirely surprised. But I have to say, the RMAH was created as an experiment. It's a failed one, but it was still an important one.
 
/shrug

Hasn't hurt my play experience.

And "absolutely ruined the game" seems a bit melodramatic and at odds with the still-sizable player base, mate.
 
Agree. I still love the game, and I love the RMAH. Also, this was pretty much known from the very beginning; Blizzard said early on that they didn't expect the AH to be used like it was.
 
I was asleep when I wrote it :P

Anyway, I'm glad they realized this and I'm even happier that they will very likely not try another version of an RMAH in their forthcoming games.
 
IMO, the RMAH was an Activision-Blizzard experiment to see how far they could take squeezing money out of a franchise. They now admit they took it a step too far, but it still makes money so they're not going to take it down. Will they add it to another game any time soon? Probably not. But they probably will look for other ways to milk a franchise for all it's worth.

Like making a free-to-pay-as-much-as-you-want (let's be honest here) digital trading card game based on the WarCraft universe.

Or splitting a sequel to a strategy classic into 3 episodes. :p (I kid, I kid. Heart of the Swarm is priced just like Brood War was back in the day and I hear it's a solid expansion pack.)

I don't mean any disrespect; Blizzard is still considered a legend among game developers with good reason. If you like the new Blizzard games, buy 'em (or, in the case of Hearthstone, throw money at it). If you don't, well, there's plenty of excellent alternatives in the indie scene, sometimes even in the same genre as new Blizzard games (such as Torchlight II).

That's the beauty of modern gaming: You have a choice. :)
 
I don't think Blizzard implementing RMAH was a greedy decision. I think it was something that they needed to do for the fans, to not only support them but to also kind of protect the economy of the game. Unfortunately that backfired, and Blizzard probably couldn't have anticipated that. Saying that Blizzard is trying to squeeze money out of its players is an argument I hear a lot, but it's one that I think is based merely on speculation, rumor, and pessimism.
 
If it were purely for the players, Blizzard would not be taking a cut. Not saying that's evil, but there's certainly no need to speculate. :) Besides, real money doesn't affect an economy unless goods are added or destroyed in the process. The economy was bad because of absurdly low drop rates and meaningless currency, as far as I understand it. Made the game itself feel unrewarding.
 
Besides, real money doesn't affect an economy unless goods are added or destroyed in the process. The economy was bad because of absurdly low drop rates and meaningless currency, as far as I understand it. Made the game itself feel unrewarding.

Gold in other games has stayed at a relatively reasonable level despite it being a "meaningless currency." I think the hyperinflation D3 has experienced is directly related to the RMAH. If people do not list uber-quality items on the RMAH, they lose a chance to make real money, so they post them on the traditional AH for gold and not dollars. When they attach a gold amount to the listing, they need to make as much gold as they would have made dollars - the trade off must be at least even. This is why good items, set pieces, rares, etc. all go for several million gold. WoW does not have anything that sells for that much, despite gold farmers, despite it being a "meaningless currency" despite a lot of things.

I know a few friends of mine that do not sell or buy on the RMAH because it requires a credit card to be attached to it for it to work. These people miss out on opportunities to advance in the game if their gear does not drop or if they are unwilling or unable to drop millions of gold on the AH for an item. It's crazy. I think its funny that Bowser thinks it was to protect the economy in D3 - because that's what's been affected the most.

I don't think Blizzard implementing RMAH was a greedy decision. I think it was something that they needed to do for the fans, to not only support them but to also kind of protect the economy of the game.

If it were purely for the players, Blizzard would not be taking a cut.

Boom. Sorry, I could not pass that up... lol
 
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Someone's game advancement is missed because they wont attach a credit card? That is not a real argument is it?
 
I know its a relatively small portion of the game, and you can play it without ever using the RMAH - I did for quite a while as you'll remember. I played along side you a number of times. But it's the obvious milking Blizzard is trying to get away with that bothers me so much.

I don't think what I said is so farfetched that it does not make sense. When one AH uses a superior currency, surely that AH will affect the lesser AH. I will concede that another number of factors also affect whether or not players use the RMAH. Item drop rate is one.

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Someone's game advancement is missed because they wont attach a credit card? That is not a real argument is it?

They stated that they could not survive Rakanoth. They needed better gear to get past him and the only way to do this is either buying gear off of one of the AHs or farm it. And we all know how low the drop rate of usable items for your character is, let alone high-quality usable items. They won't attach a credit card because they feel as if that is unsafe. I don't think that's too farfetched, either.

I just think the game would be much better off if the RMAH were removed.
 
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When Diablo II first released it did not come with an auction house of any sort. In order to trade you typically had to go to forums to list your items, much like a Craigslist, or trade via in-game chat. Very quickly, and since Diablo is very much an item-based game, some players realized that they could create their own real-money auction house outside of the game. These 'entrepeneurs' benefited and profited greatly from this endeavor, and many argued that it hurt the in-game economy. Still, a relatively small number of players used this third party service, and even so scores of users' accounts were hacked with the intent to steal items and list them on the third-party auction site.

When Blizzard announced that Diablo III would come with an in-game AH coupled with a RMAH, they were trying to protect players from hacking attempts but to also give them options. Because of the relatively small AH users from the previous Diablo, Blizzard estimated that the users of the new implemented AH and RMAH would be relatively low. I suspect this was possibly a major factor in Blizzard deciding to charge what they do for AH and RMAH transfers.

To say that Blizzard is greedy by implementing the RMAH is slightly short-sighted, because we have to remember that the players (as a whole, not individually) benefit far more than Blizzard does; they're taking advantage of this service too, and there are a few people who have at least temporarily made a living off of Diablo III's RMAH.

Blizzard is just selling an additional, optional, service within the game. That service has benefited the players (sellers and buyers) who use it; I've used it and I neither like it or dislike it; I just don't mind it.

It's true that the AH and RMAH both have had a negative impact on the game, but to put blame on the RMAH (and then equating it to greed) without even looking at the in-game currency AH is again short-sighted. Even if there was no RMAH but simply only an AH the effect would be the essentially the same; the only difference is that neither player nor the company would benefit from it. For a reason I don't quite understand many of those who criticize the RMAH like to stoke the fire and only mention the negative effect of the RMAH without looking at the overall picture.

To say that the RMAH has had an effect on the 'end-game' of Diablo is a little naive in that Diablo doesn't have an end-game. In Diablo, unlike another game like WoW, the whole point is the progression to the end (in WoW it's both the progression and even more-so the end-game content). In that way, the whole fun and intent of Diablo is the farming and itemization progression; not leveling, not bosses, and certainly not end-game content.

You said that your friends could not survive past Rakanoth because of their gear. I don't understand how using the regular AH applies to the argument of Blizzard being greedy.

I do agree that the RMAH transfer fee is quite high.

I also stand by the opinion that Blizzard poorly implemented 2 factors which hurt the overall game, and that is:
1. instead of choosing to fully randomize zones, they opted to only randomize certain dungeons within the zones. This, I think, hurt the longevity of the game (and I still think they should have included an editor so players could create their own content, bosses, and dungeons)
2. Since the Diablo team opted to go with non-randomized zones, I feel that perhaps they suspected this might hurt the longevity of the game and might have chosen to go with a more randomized item generation formula (or perhaps it's the same randomized formula as in D2, who knows). Either way, the auction houses not only backfired but really completely negated the longevity of randomized items. Blizzard admitted that they didn't anticipate so many players would use the AH, which snowballed the issue and made it so that players were 'beating' the game much faster than they anticipated.

Odale said:
I think its funny that Bowser thinks it was to protect the economy in D3 - because that's what's been affected the most.

You clearly didn't read where I said
Bowser said:
I think it was something that they needed to do for the fans, to not only support them but to also kind of protect the economy of the game. Unfortunately that backfired

Lastly, not using a credit card for fear of its transaction becoming compromised is not understanding how the whole credit card transaction process works, but that's a different story.
 
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When they attach a gold amount to the listing, they need to make as much gold as they would have made dollars - the trade off must be at least even. This is why good items, set pieces, rares, etc. all go for several million gold. WoW does not have anything that sells for that much, despite gold farmers, despite it being a "meaningless currency" despite a lot of things.

The reason there is a difference in amount between WoW and Diablo is because WoW uses copper, silver, gold, and Diablo uses only gold. Therefore, a flying mount in WoW might cost 4,000 gold, which would be the equivalent of 40,000,000 (40 million) Diablo gold. Quite easily this argument falls apart, especially considering that loot in Hell or Inferno difficulty can easily reach 500-1,000 gold per kill. Not to mention that you kill far, far, far more monsters in Diablo than you do in WoW within the same time played.

Just to emphasis that point: I play Diablo pretty much entirely in Hard Core mode. Despite the fact that I've lost probably 9 characters and have 4 or 5 others that I switch through, I can still support all of those dead characters and the new ones I've created just by simply playing the game (and I do take advantage of the gold AH very often).
 
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This whole thread makes me glad that I decided to never go on to DIII. Yes I enjoyed the first two, and the Sierra expansion, but I really questioned the premise and price of the third, so made a decision to forgo it despite enjoying the first two so much. Now you show me how correct that decision was.
 
Though this might be ironic, all this talk of D3/RMAH makes me want to pick it back up. Fun game is still fun.

I still need to acquire/sell ten bucks (profit) of stuff so I can finally acquire The Frozen Throne at no out of pocket expense, too. lol

...though picking it back up would first require putting down Rainbow Moon, which is no easy task at the moment.
 
Dude, I've been re-playing WC3 and I am so amazed at the story and gameplay, it is just so fun, lol. Coincidence!
 
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