Litsafalda,
Group play in WoW is a lot different then solo play. Using myself for example, because I can only speak for myself:
When I play solo, I have certain luxuries I can take advantage of. I can take my time with a monster and build up to a very powerful finishing move that is exciting to pull off. In group play, I must consider the needs of the group. If we are fight two monsters and one of the monsters decides to go and attack our priest, as a rogue, I have the ability to do something about that without hindering the group. Instead of pulling of a finishing move on the monster that does damange, I can pull one off that will stun it, thereby giving me some time to go and get that monster off our priest. Most times, if a groups priest dies, the group dies. So, I have to think about the needs of the group and how best to apply my characters skills to that before I consider my personal style.
The same is true with priests. (Ok, I do know alot about all the classes, this is only because of making silly mistakes in groups.) One favorite spell of priests is Power word:shield. This spell is incompatable with warriors. Warriors need to build up what is known as rage so that they can use skills that keep monsters hitting them instead of the other people in the group. This is important in a group. They build rage in one of two ways: Hitting the monster for damage and getting hit by monsters for damage. If they are not taking damage, then they are not building rage that will help the group survive. The only time that spell should be used on a warrior is when they only have 1/3 of their life left.
The nuances of group work and how to use your characters skill to the benefit of the group can only be learned by group work.
I think we all need to learn these skills, and learning them in the comfort and safety of a guild group, or at least a group that has a few guildies in it, is the best way. I'm sure people don't like to be told how to play their characters from strangers, but coming from a guildy is more like training.
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That is why I support the idea of helping each other, but that help has to be reasonable and some what limited. While a lvl 50 warrior could care less if he has shield on when helping a lvl 15 priest mow down lvl 15 monsters, the priest needs to realize that a lvl 15 warrior is going to care about when they receive that sheild.
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Another example from my experiences as a rogue that works well in solo but not group play:
Pickpocketing.
Sure I can do it. Hey, I might get something decent in a lockbox that is not available to other group members. I can get extra cash and not have to share it with the group (pickpocketed items do not share with the group nor does the group roll on items I get). It is very selfish if I do that. Also, pickpocketing can be resisted, which means I might pull a monster on the group when we are not ready for it.
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Further thoughts:
Helping out group members should also include an element of training not just playing whack a mole with monsters. I know in my groups, even with guildies, I have to spend time training them about how my character is used, and they do the same for me and we adjust for group play based on feedback. That way we can be more effective in our current group and with other groups that may not have guildies in it.
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