Big brother Big Sister Idea

Icthus

Active Member
Okay, so I was thinking, which is always dangerous. What if we implemented a big brother/sister program in the guild. Whereby, once you achieve a certian level let's use 30 since it is half way. You are put together with another younger guildy (most likely not an alt, but maybe). It is your responsibilty to spend some time power questing with that little sister/brother.

It is a simple thougth that might take a ton to make work. But, I would be willing to do something like this on an on going basis.
 
bad idea personally that "little" person becomes dependant on you for elite quests/help, also the level should atleast be lvl 40, because 40 may be half way numerically but 40 gives you abetter idea of you class, mount, your real half way point to being lvl 60.
 
I actually like it. We could even switch off big brother and big sisters from time to time.
 
Umm i dunno about this...its not going to benefit them that much. They might just become dependent on higher lvl folks.
 
How about high level people sign up for Big Brother*/Sister thing, and they are randomly placed apon people who, in everyones opinion, need it. xD

probaly someone who isnt on that much, so the high level person doesnt spend every day helping him/her, and when he/she is on they can have help leveling the character xD. Id say someone who is on once or twice a week could be powergamed by someone who wants to *nods*

*Not government :P

-Evi
 
For such an idea to work...there could be no expectation of power leveling. And, very important, the little sister \ brother MUST realize that big bro \ sis has their own work and challanges to overcome, and often those quests take much longer to do. I don't think it would be far for somebody who only has one character (ie...me) to have to spend time watching over somebodies alt. So IMO, alts would not be eligable to be lil bro's or sis's.

We encourage all members to help each other.
 
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Well, in the case of people who only play one or two times a week or so, I think it's a good idea to group up with them and help them finish some quests. I think that's the point Icthus is getting at...
 
I am not talking about powerleveling.

I am talking about helping people finish quests more quickly. That way they do not lose the story line and are less subject to frustration.

For example, I helped Odale the other day with a quest to kill harvesters that I could kill in one or two shots. I saved him like an hour.
 
Heres my idea for how it could all work out.

First, Someone signs up for Big Bro/Sis. And There need to be a Lil Bro/Sis, and the character can not be an alt, must be a main :P
Then the Big Bro/Sis helps the Lil Bro/Sis whenever he/she needs the help.

Lil bro/sis gest levels, and in turn becomes a Big Bro/Sis, and helps lower levels. Thus you are repaying the help you got through helping others, and everyones happy xD
 
I dunno, I just feel like it takes away from the pride of being a high-level character if you always get help from someone who can kill everything in two hits. Kind of a slap in the face to other people who had to spent the extra hours and effort to get there.
 
Evi, please don't forget the needs of the higher level characters. They can't drop everything everytime somebody asks for help. There has to be some reasonable expectation in there. Our higher level members have needs as well. Not one persons need is greater then the other, and nobody's should overwrite anothers.

Speaking for myself, I am working on my Dragonscale leatherworking quest which requires 52 rare drops.


If I get on in the morning to grind for an hour before work trying to get one item I need for this quest and get a call from a level 20 who can't beat a lvl 25 elite solo, should I drop everything and go help them? The reason why I get on in the morning is to work on some in game chores. Evening play is dominated by helping people, running to SS to help defend for 10 minutes, running my own quests, fighting off horde in my questing area, running to my body from a graveyard because 5 lvl 60 ganked me, going with guildies into instances, going to help guildies get the quests to do in other instances.

My days are busy...and I think no matter who you talk to, they are all going to say the same thing, and rightly so. Adding another responsibility is going to get negative feedback and it will be hard to convince may to do this.

I put forth an idea to my staff, Melko (Exoslayer) and Russel (Bowser) for thier input and I will do the same here, for you to look at:

Its not a big bro little bro system, rather, it is more general. Make it so that if you are within two travel points from somebody asking for some help, and you are not already helping or grouped with others (such as being in an instance or helping others in the guild) make the effort to go and help. Maybe you can't help right now, but maybe you can in 20 minutes, so tell the person that you will in 20 minutes.

Now why two travel points? To get from the hinterlands to STV you have to go: From The hinterlands to SS (1) to IF (2) to SW (3) to STV (4). How about if you are working in Thousand needles: Walk to Gadget (1) fly to Theramore (2) boat to Menethil (3) fly to IF (4) to SW (5) to STV (6).

Two travel points generally means anybody in SW or IF can help anybody in the eastern kingdoms and pretty much everybody on Kalimodor is whithin two travel points from each other.

And I would think there would be no level requirements. If you are a lvl 25 and a lvl 14 is asking for help and you are one travel point away, then the ball is on your shoulders.
 
--forgot to add to post above--

I think maybe a time or quest limit would be appropriate.

"Yeah, I'll come over and help you for 15 minutes to get through that quest," or "I'll help you with that quest and because it is a chain, we will get that next part together as well."

I want to encourage people to group with other similiar level players to overcome challanges and begin to rely on the power of a group and their own skills rather then the ability of somebodies ability to tickly a creep to death.

In world dungeons (instances) and raid parties, your knowledge of how your class works and interects with others becomes important. The only way to learn some of these skills is practice and you will not get that practice if a lvl 48 is one shotting everything on you.

These are things that need to be considered.


----


I am not saying we shouldn't help each other, I am saying we need to consider the flipside of the coin and set up a policy that works, is beneficial to everybody and does not take away from the game for anybody.
 
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Smiles thats why I dont make anyone play with me but some times I am doing my "Angel" work as well or just especially as of late want a bit of company. I ask and if no one wants to or has time to then I see what I can accomplish on my own. I also whenever I see someone dying will try to heal them regardless if grouped or not. I agree with Icky on I wished this game was a bit more group friendly but with trying new things I am learning a little at a time. BTW when grouping with some people your told use this spell or that one and then the next person is like why did you do that ???? Everyone has their personal preferrences on how to play.
Blessings,"Angel"
 
I like the idea, and i also like getting a little help every now and then. I hate asking people for help fearing that ill be taking time away from them when they need to do somthing else. If the lower leveled ppl be considerate to the higher leveled ppl then i think it will work great. (like when Jambres helped me on Vassalis getting the 'bus AND going into BFD with me, great example) The higher levels may not even have to do any helping, just /tell somthing to se if they're ok and see whats going on and such. You dont HAVE to help, just a great idea if you have the capability to help.

~~Edit!
Even if we dont enact this system, people should be able to get help for quests that they cannot finish, and be able to help the lower leveled people if they like.
 
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Litsafalda,

Group play in WoW is a lot different then solo play. Using myself for example, because I can only speak for myself:

When I play solo, I have certain luxuries I can take advantage of. I can take my time with a monster and build up to a very powerful finishing move that is exciting to pull off. In group play, I must consider the needs of the group. If we are fight two monsters and one of the monsters decides to go and attack our priest, as a rogue, I have the ability to do something about that without hindering the group. Instead of pulling of a finishing move on the monster that does damange, I can pull one off that will stun it, thereby giving me some time to go and get that monster off our priest. Most times, if a groups priest dies, the group dies. So, I have to think about the needs of the group and how best to apply my characters skills to that before I consider my personal style.

The same is true with priests. (Ok, I do know alot about all the classes, this is only because of making silly mistakes in groups.) One favorite spell of priests is Power word:shield. This spell is incompatable with warriors. Warriors need to build up what is known as rage so that they can use skills that keep monsters hitting them instead of the other people in the group. This is important in a group. They build rage in one of two ways: Hitting the monster for damage and getting hit by monsters for damage. If they are not taking damage, then they are not building rage that will help the group survive. The only time that spell should be used on a warrior is when they only have 1/3 of their life left.

The nuances of group work and how to use your characters skill to the benefit of the group can only be learned by group work.

I think we all need to learn these skills, and learning them in the comfort and safety of a guild group, or at least a group that has a few guildies in it, is the best way. I'm sure people don't like to be told how to play their characters from strangers, but coming from a guildy is more like training.

--

That is why I support the idea of helping each other, but that help has to be reasonable and some what limited. While a lvl 50 warrior could care less if he has shield on when helping a lvl 15 priest mow down lvl 15 monsters, the priest needs to realize that a lvl 15 warrior is going to care about when they receive that sheild.

--

Another example from my experiences as a rogue that works well in solo but not group play:

Pickpocketing.

Sure I can do it. Hey, I might get something decent in a lockbox that is not available to other group members. I can get extra cash and not have to share it with the group (pickpocketed items do not share with the group nor does the group roll on items I get). It is very selfish if I do that. Also, pickpocketing can be resisted, which means I might pull a monster on the group when we are not ready for it.

--

Further thoughts:

Helping out group members should also include an element of training not just playing whack a mole with monsters. I know in my groups, even with guildies, I have to spend time training them about how my character is used, and they do the same for me and we adjust for group play based on feedback. That way we can be more effective in our current group and with other groups that may not have guildies in it.

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What I am wondering is why do we even need a "system" for helping others being we are a guild? Not to mention a christian guild. We all have in game goals and rl time limits and cannot always drop what we are doing to help others. But this is a good guild made up of some of the worlds most wonderful people. There is no reason a person who is struggling to get through a quest cant tell us over guild and although no one may be free to do it at that very moment I'm sure someone would volunteer to at a set time or when they are finished with their instance/quest etc. I really havent seen people being denied help when they need it. As long as I have been in the guild I have never had a problem getting help when I truly needed it. And I have never had a problem with helping a member as long as I wasnt in a group somewhere, in the middle of a quest of my own, or about to log.

We have members who spend much of their in game time helping others in ways I feel are more empowering then power leveling. Melko for example who freely enchants to strengthen us, Russel who will often assist in keeping the horde at bay while others are trying to finish quests, Cammandus who has donated items to crafters he knows can use them when he comes upon them...etc etc. I could go on and on.

Yes sometimes its nice to have a higher level assist in finishing a quest in rapid time with little effort, but sometimes the adventure is in being able to finish that quest the way it was meant to be done. That is where the real feelings of accomplishment come. And I have to tell ya the lower level member most likely isnt forming a good memory of the quest because it was done so easily...what he is remembering is how fun the time spent with so and so was while doing it.(for example..i'm sure Odale enjoyed having the company of Icthus much more then he enjoyed finishing that quest so quick.)

The existance of players who dont log on much is one of the reasons I am a firm believer in alts. Its a load of fun to take a break sometimes from the grind for your main and just go hang out with a lower level guildie while playing something your not used to playing everyday...gives you more knowledge about the characters in the game world and the quests which in turn empowers you to be helpful to newer members even more so.

Thats my 2 cents on the subject. (I know i've been hording my spare change lately hehe) If anyone needs help please dont hesitate to let me know (bledie to for that matter) We may not be able to come running atm but we will always find a way to help if we can. And i'm sure everyone else in Choose Joy feels about the same when it comes to helping others.
 
I know Bled and Jaz will help anyone, as theyve helped me in the past, and i totally agree with Jaz. We dont need a system, yet.. or mabye ever, all you have to do is ask :) Nice thought though Icthus :)
 
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