I considered posting this in our game creation forum but it's really more of a moral question.
In fiction you basically end up with science or magic as an explanation as to "special powers". In one of my game ideas I'd like to be able to do that magical feel, like Lord of the Rings or Narnia and make it clear you aren't invoking satan or "magic". My idea is to have a cleric class praying for God's power and instead of mana you'd have faith. Faith would deplete on actions like, lightning attacks, healing, resurrections as well as being attacked. When your faith bar depletes you'd have to pray or read a "holy book" to restore it. Ergo the power is of God, not you, but requires faith to call on him. My difficulty's are...
1. The first problem is you can't have everything be an "ultimate attack" and clearly if God is going to do an attack you aren't going to shrug it off.
2. The second is in multiplayer VS the evil side must be of equal power. Again I'd avoid real satanic terms and imagery but being in opposition of Godly power in a way makes it more real than many magic representations. You could represent the evil "cleric" as powered by lies instead of faith, and to a degree comically, but is that enough? This could be considered a bigger question too in how do you represent evil without glorifying it?
3. The third problem is in a multiplayer FPS most don't pay attention to any background plot so how would this be received?
The idea here is to have God in a positive light, retain a "magical" feel without calling on "magic" and still maintain a balanced game. So what does the Bible say and how would you perceive a game like this?
In fiction you basically end up with science or magic as an explanation as to "special powers". In one of my game ideas I'd like to be able to do that magical feel, like Lord of the Rings or Narnia and make it clear you aren't invoking satan or "magic". My idea is to have a cleric class praying for God's power and instead of mana you'd have faith. Faith would deplete on actions like, lightning attacks, healing, resurrections as well as being attacked. When your faith bar depletes you'd have to pray or read a "holy book" to restore it. Ergo the power is of God, not you, but requires faith to call on him. My difficulty's are...
1. The first problem is you can't have everything be an "ultimate attack" and clearly if God is going to do an attack you aren't going to shrug it off.
2. The second is in multiplayer VS the evil side must be of equal power. Again I'd avoid real satanic terms and imagery but being in opposition of Godly power in a way makes it more real than many magic representations. You could represent the evil "cleric" as powered by lies instead of faith, and to a degree comically, but is that enough? This could be considered a bigger question too in how do you represent evil without glorifying it?
3. The third problem is in a multiplayer FPS most don't pay attention to any background plot so how would this be received?
The idea here is to have God in a positive light, retain a "magical" feel without calling on "magic" and still maintain a balanced game. So what does the Bible say and how would you perceive a game like this?
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