Neirai the Forgiven
Christian Guilds List Manager
So this is a very interesting thread for me, to say the least. I've struggled with this for a long time, and I am definitely not here to say I've found the answers.
I have this problem in life; I'm sure many of you can relate:
1. I want to be a game dev. A lot.
2. Every time I think of making a game, however, I get to this point where I say to myself, "If I'm going to put this much effort into something, it should do good for God." That, or the Holy Spirit is the one giving me the impulse. Some times I'm not sure. But the bottom line is, I can't see myself making a huge successful video game that doesn't give credit to Jesus in some strong way.
3. The problem that comes next is that Christianity doesn't make good video games. There, I said it. This is because Christianity is really real, and most video games are based on stylized fakery. What I mean by that is this: Call of Duty games are based on stylized war which is a lot cooler and more fun than a bunch of desperate guys are killing each other so their families don't die. Or World of Warcraft contains a lot of fun pretty magic which is very different than the way real magic works. Very, very different. So the problem is that stylized fake Christianity is not what you're going for. To make Christianity into a video game, you sort of have to:
Treat faith like magic,
make players, not God, the force behind miracles,
make survival or vengeance, not salvation, the goal of the game,
compromise what makes God holy or compromise what makes games fun.
4. One thing I'm learning is that it seems that while God is not against media, he cares a whole lot more about relationships than about products. That is to say, if you create a game, whether it's The Mighty Gerbil's Saintly non-Racist Crusaders or The Mighty Gerbil's Demon Demon Fireballs, God is more interested in the relationships you made along the way. Were you loving? Did you exploit your artists, marketers, testers? Here's a news flash: your game is not going to be loving when it's made. And God cares that you love people with his love. Ultimately, it's that, and not the end product, that determines if your endeavor is "Christian" or not.
I have this problem in life; I'm sure many of you can relate:
1. I want to be a game dev. A lot.
2. Every time I think of making a game, however, I get to this point where I say to myself, "If I'm going to put this much effort into something, it should do good for God." That, or the Holy Spirit is the one giving me the impulse. Some times I'm not sure. But the bottom line is, I can't see myself making a huge successful video game that doesn't give credit to Jesus in some strong way.
3. The problem that comes next is that Christianity doesn't make good video games. There, I said it. This is because Christianity is really real, and most video games are based on stylized fakery. What I mean by that is this: Call of Duty games are based on stylized war which is a lot cooler and more fun than a bunch of desperate guys are killing each other so their families don't die. Or World of Warcraft contains a lot of fun pretty magic which is very different than the way real magic works. Very, very different. So the problem is that stylized fake Christianity is not what you're going for. To make Christianity into a video game, you sort of have to:
Treat faith like magic,
make players, not God, the force behind miracles,
make survival or vengeance, not salvation, the goal of the game,
compromise what makes God holy or compromise what makes games fun.
4. One thing I'm learning is that it seems that while God is not against media, he cares a whole lot more about relationships than about products. That is to say, if you create a game, whether it's The Mighty Gerbil's Saintly non-Racist Crusaders or The Mighty Gerbil's Demon Demon Fireballs, God is more interested in the relationships you made along the way. Were you loving? Did you exploit your artists, marketers, testers? Here's a news flash: your game is not going to be loving when it's made. And God cares that you love people with his love. Ultimately, it's that, and not the end product, that determines if your endeavor is "Christian" or not.