So I finally got some time this week to step into a Redeemed run. The one thing that I noticed most was the tanks were taunting ALOT. At first I thought this was a tanking problem, however it turns out that it's not a tanking problem, its a dps problem when I did some tanking for domo's adds.
The dps NEEDS to know when to dig lightly and when to dig in hard. I saw hunters and rogues pulling a lot of agro all through the trash mobs and on Domo's adds, these classes have agro reduction skills, FD wipes agro completely, and feint reduces your threat hence dropping the agro you have collected, rogues also have vanish which completely resets agro. If a mob isn't being tanked, then people need to STOP DPS COMPLETELY on it (not do light dps), till the go ahead is given.
It's either the dps learning when to dig in while you're in MC or wiping on vael for ages while people learn how to dps w/o pulling agro since warriors can't taunt vael. The 20 man raid bosses (Hakkar, Ossirian) are immune to taunt too. I personally don't like to use taunt because its poor tanking to keep using taunt as a method of holding agro. Taunt's designed to pull agro off someone incase anything goes wrong, it shouldn't be the primary thing a warrior needs to spam to hold a mob.
The problem with domo right now is you're loosing healers/dps way too fast because of dps pulling agro, healers heal the people that pulled agro, tank taunts, tank dies, dps dies, healers die. Sometimes the healers get healing agro so they die if the dps decides to lower their agro. If you give the tank 10 seconds to build agro, then all healers are on the tank, no one elese needs to taunt, no one else needs heals, no one dies except domo's adds.
The only other thing I can add to the current strat is instead of using two warriors on domo, use a hunter distracting since the hunter tank pull domo from anywhere.
The dps NEEDS to know when to dig lightly and when to dig in hard. I saw hunters and rogues pulling a lot of agro all through the trash mobs and on Domo's adds, these classes have agro reduction skills, FD wipes agro completely, and feint reduces your threat hence dropping the agro you have collected, rogues also have vanish which completely resets agro. If a mob isn't being tanked, then people need to STOP DPS COMPLETELY on it (not do light dps), till the go ahead is given.
It's either the dps learning when to dig in while you're in MC or wiping on vael for ages while people learn how to dps w/o pulling agro since warriors can't taunt vael. The 20 man raid bosses (Hakkar, Ossirian) are immune to taunt too. I personally don't like to use taunt because its poor tanking to keep using taunt as a method of holding agro. Taunt's designed to pull agro off someone incase anything goes wrong, it shouldn't be the primary thing a warrior needs to spam to hold a mob.
The problem with domo right now is you're loosing healers/dps way too fast because of dps pulling agro, healers heal the people that pulled agro, tank taunts, tank dies, dps dies, healers die. Sometimes the healers get healing agro so they die if the dps decides to lower their agro. If you give the tank 10 seconds to build agro, then all healers are on the tank, no one elese needs to taunt, no one else needs heals, no one dies except domo's adds.
The only other thing I can add to the current strat is instead of using two warriors on domo, use a hunter distracting since the hunter tank pull domo from anywhere.