[toj.cc]WildBillKickoff;169531 said:
At that point I swore off games that you had to play for two years + to be able to fully enjoy them.
I remeber there was one point when I was playing Star Wars Galaxies that SOE (Sony Online Entertainment; NOT Spirit of Elijah

) unexpectedly changed the way experience was gained. Well, for the second time actually.
The first time was during the "Combat Upgrade," which was a total revamp of the combat system of the game and one that was met with mixed opinions (which is one of the main reasons for SWGEmu, the open source version of the game in development that brings it back to "pre-CU"), and subsequent patches of the CU. It made gaining experience a lot quicker than before and was generally not bad. One of the patches allowed you to get to level 80 (the max) in about 2 days. This was alright, because with the profession-based system, you could always give up your skills and reroll your character without having to make a brand new one. (It was a nice system overall)
Well, the change in question cut experience gains while farming to about 10% of what were. This wasn't terribly bad for a normal profession, as the experience requirements weren't bad and could be done in a couple weeks. for a Jedi though, whose experience requirements were astronomically high
anyway, it would take somewhere around four years of play to get to Master Jedi. And that's if you did nothing but farm for about 10 hours a week.
Needless to say, the community was in an uproar over this sudden change, and there was a thread about 700-800 pages long flaming SOE for it.
Eventually, they changed it back and apologized (one of the few times they've done so.)