Whon
Tribe of Judah Left 4 Dead Chapter Leader
Yeah, the bonk drink definitely isn't an invulnerably, since there is a Retire the Runner achievement it looks like you need to kill a scout under the influence of the drink.
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There's a good chance that an amped-up Scout won't be able to pick up the intel, just as an ubercharged player can't pick up the intel and a Medic can not ubercharge a player carrying the intel.What I said then was how are you going to keep scouts out of your intel room on 2fort? You'd have to set up in the intel room directly and that's boring as everything.
My guess is that it will have an extremely long reuse time. Like once every life or something similar. To use your 2fort reference, setting up in the intel room would probably actual be bad. If he has several seconds of the ability to outrun setries he could just sprint in grab it and sprint out. However if you place it in the door between respawn and the ramp room you have a big advantage in the fact that after using it he has to get back past the sentry. I think that will function as a good counter to the ability on CTF maps, but I'm not sure what effect it will have on CP maps.
There's a good chance that an amped-up Scout won't be able to pick up the intel, just as an ubercharged player can't pick up the intel and a Medic can not ubercharge a player carrying the intel.
Since the question Valve asked was how to make Scouts more useful on command point, not capture the flag, maps, I wouldn't be surprised if this ability was canceled by picking up the intel.
Fail.The Big Hurt: Stun 25 ÜberCharged enemies.