Gilga
New Member
I apologize if there's a live thread or chapter that I've missed here ... but is anyone playing The Secret World? I've been on since this past weekend of early access, and am liking it so far.
What's good:
* MMO that's not in a fantasy-world setting. I, for one, am grateful for a break from elves and goblins
* It being a Funcom game I expected it to be very broken, but so far it's all very smooth and functional.
* the questing, while not radically different than the MMO norm, is a bit more "puzzle-ey." Also, they have labeled the quests by difficulty. Of course it's like "hard" vs. "very hard" ... when "hard" really means "could be completed with eyes closed" but anyhow.
What's different ... not sure if it's good yet
* No classes and no leveling. Basically you still get XP for doing quests and killing stuff, but XP gives you skill and ability points which you use to unlock or upgrade skills which then has you customize your character. The main areas as "melee" "ranged" and "magic" (not so creative) ... but what it means is you could be a shotgun-wielding elemental magic user, or a fist weapon plus hammer juggernaut, or whatever.
* There's both a $15 fee and a TON of in-game, real-money purchasables of cosmetics for your character. If overall that means their funding model is supporting by big spenders, more power to them, but I've never seen a game with so much for real-money sale from day one
* Still not sure how much the game is "supernatural" vs. "horror." So far, it feels like they went with stealing tropes from everything paranormal: think x-files plus walking dead plus twin peaks plus supernatural plus buffy and so on. Which could be good, if there's enough variety in it to stay interesting. So far, I've killed an awful loot of zombies
* Not sure exactly where they're going to take the religious undercurrents in the game. So far, it's not too bad ... I'm playing a templar and there was an early quest where the code was the "first hymn sung in church" so you had to go in the church and find that number off the hymn board. While Pachelbel's canon is playing in the background. It was kind of nice. But they could take church stuff in bad ways as well.
What's bad
* Lots of NPC voice acting, and it's pretty over-the-top voice acting
* the exteriors look a lot better than the interiors
* the game is pretty demanding ... usually MMOs are no problem but for TSW my frame rate drops to ~20 if I have the graphics detail above low. But it's still pretty with low on 1900x1200 resolution, for the most part.
Anyhow, anyone else have any thoughts?
What's good:
* MMO that's not in a fantasy-world setting. I, for one, am grateful for a break from elves and goblins
* It being a Funcom game I expected it to be very broken, but so far it's all very smooth and functional.
* the questing, while not radically different than the MMO norm, is a bit more "puzzle-ey." Also, they have labeled the quests by difficulty. Of course it's like "hard" vs. "very hard" ... when "hard" really means "could be completed with eyes closed" but anyhow.
What's different ... not sure if it's good yet
* No classes and no leveling. Basically you still get XP for doing quests and killing stuff, but XP gives you skill and ability points which you use to unlock or upgrade skills which then has you customize your character. The main areas as "melee" "ranged" and "magic" (not so creative) ... but what it means is you could be a shotgun-wielding elemental magic user, or a fist weapon plus hammer juggernaut, or whatever.
* There's both a $15 fee and a TON of in-game, real-money purchasables of cosmetics for your character. If overall that means their funding model is supporting by big spenders, more power to them, but I've never seen a game with so much for real-money sale from day one
* Still not sure how much the game is "supernatural" vs. "horror." So far, it feels like they went with stealing tropes from everything paranormal: think x-files plus walking dead plus twin peaks plus supernatural plus buffy and so on. Which could be good, if there's enough variety in it to stay interesting. So far, I've killed an awful loot of zombies
* Not sure exactly where they're going to take the religious undercurrents in the game. So far, it's not too bad ... I'm playing a templar and there was an early quest where the code was the "first hymn sung in church" so you had to go in the church and find that number off the hymn board. While Pachelbel's canon is playing in the background. It was kind of nice. But they could take church stuff in bad ways as well.
What's bad
* Lots of NPC voice acting, and it's pretty over-the-top voice acting
* the exteriors look a lot better than the interiors
* the game is pretty demanding ... usually MMOs are no problem but for TSW my frame rate drops to ~20 if I have the graphics detail above low. But it's still pretty with low on 1900x1200 resolution, for the most part.
Anyhow, anyone else have any thoughts?