Are you curious about the Mario Strikers Charged experience? Having played through the game's tutorials and battled my way to the final match for the Fire Cup, I can honestly say that Penny Arcade got this one right:

Seriously. The screen is a perpetual cacophony of visual stimuli, the game uses 8-ball-style logic to determine if your shots score, and classic Nintendo characters look like something out of some rabid fans imaginings. It sometimes feels like the buttons you press have absolutely no influence on what happens on the screen.
In other words, Mario Strikers Charged is basically Smash Bros. with a soccer ball.
Young people with the entire remainder of their summer vacation in front of them may be able to figure out all the nuances of the game, but I'm content to button mash and let the game decide if I win.
That being said, it can be fun. It can also make you want to throw your Wii Remote into your TV.
On purpose.

Seriously. The screen is a perpetual cacophony of visual stimuli, the game uses 8-ball-style logic to determine if your shots score, and classic Nintendo characters look like something out of some rabid fans imaginings. It sometimes feels like the buttons you press have absolutely no influence on what happens on the screen.
In other words, Mario Strikers Charged is basically Smash Bros. with a soccer ball.
Young people with the entire remainder of their summer vacation in front of them may be able to figure out all the nuances of the game, but I'm content to button mash and let the game decide if I win.
That being said, it can be fun. It can also make you want to throw your Wii Remote into your TV.
On purpose.