What is playing Mario Strikers Charged like?

Tek7

CGA President, Tribe of Judah Founder & President
Staff member
Are you curious about the Mario Strikers Charged experience? Having played through the game's tutorials and battled my way to the final match for the Fire Cup, I can honestly say that Penny Arcade got this one right:



Seriously. The screen is a perpetual cacophony of visual stimuli, the game uses 8-ball-style logic to determine if your shots score, and classic Nintendo characters look like something out of some rabid fans imaginings. It sometimes feels like the buttons you press have absolutely no influence on what happens on the screen.

In other words, Mario Strikers Charged is basically Smash Bros. with a soccer ball.

Young people with the entire remainder of their summer vacation in front of them may be able to figure out all the nuances of the game, but I'm content to button mash and let the game decide if I win.

That being said, it can be fun. It can also make you want to throw your Wii Remote into your TV.

On purpose.
 
Hehehehe, so is it...hmmm, ok, I liked Super Strikers 'cuz it was "button mashable" but you could also do some really cool stuff "by intention". I hope *some* of that is still intact.
 
In other words, Mario Strikers Charged is basically Smash Bros. with a soccer ball.[/I].

I resent that... you should know what your doing in Smash Bros if you play well... ask myself and Atown, we basically play that game religiously. You HAVE to know what your doing in all the fast past action... or you will be combo'ed to kingdom come.
 
I resent that... you should know what your doing in Smash Bros if you play well... ask myself and Atown, we basically play that game religiously. You HAVE to know what your doing in all the fast past action... or you will be combo'ed to kingdom come.
My foremost complaint about Smash Bros. and Mario Strikers is the visual overload on the screen. Maybe it's because I'm old school, but that much visual stimulation at once is just too much.

My secondary complaint is that mashing buttons is often as effective as timing button presses--at least, until you surpass a certain level of skill.

I tend to gravitate toward more straightforward games like Tetris, Mario Kart, and SoulCalibur (which, admittedly, can sometimes turn into a button-mashing game, too).
 
My foremost complaint about Smash Bros. and Mario Strikers is the visual overload on the screen. Maybe it's because I'm old school, but that much visual stimulation at once is just too much.

My secondary complaint is that mashing buttons is often as effective as timing button presses--at least, until you surpass a certain level of skill.

I tend to gravitate toward more straightforward games like Tetris, Mario Kart, and SoulCalibur (which, admittedly, can sometimes turn into a button-mashing game, too).


hmmm.... lets just say i agree to dis-agree. i agree partially with what you are saying. Sometimes with Smash bros if you have 4 people playing on a tiny map... and TONS of items... then to much seems to be happening at once thus you are confused and at a loss for what you are doing... YET... if you organize things well enough then it can be very entertaining. There is always a time for huge fights with TONS of people... yet i personally do agree that straight forward games are usually better...

Yet... my sentiments for soul caliber... i never really liked that fighting franchise. My favorite modern fighting franchise, personally, is the Teken (spell check) series. I think it is because no matter how much practice i ever put into Soul Caliber... i always stunk, I just couldn't click with that game well... yet with Teken (yet again, spell check) i am alot better at the hand to hand system without getting far to deep into "special over powering" moves as they have in Mortal Combat.
 
Back
Top