List your top ten favorite dungeons and/or raids of all time!!
Consider scripted events, bosses, mobs, environment/atmosphere (including music), loot, personal experiences, etc.
I would say mine would look something like this:
#1 Maraudon
#2 Blackfathom Deeps
#3 Blackrock Spire
#4 Razorfen Downs
#5 Dire Maul North
#6 Slave Pens
#7 Shadow Labyrinth
#8 Kharazan
#9 Halls of Lightning
#10 Culling of Stratholme
I also really like the new ICC dungeons, but not sure if they're quite a favorite yet.
Making this list has brought me to mention that I kind of miss the epic long dungeons from vanilla WoW. Remember how long Uldaman would take? Yikes! At least with Maraudon you could choose which wing you wanted to enter, kind of like Scarlet Monastery. While I'm glad that Blizzard changed the dungeons to be a lot more fast paced and with fewer trash mobs between bosses, I also miss the epic hour long plus dungeons. They also seemed a lot harder. Stratholme, for example, seemed quite hard until pretty late into the end-game when you had raid gear (I'm thinking pre-1.4 or so). And even to just before BC was released the 45 minute Baron run was still pretty difficult (I remember when Melko and I achieved a server first on it; that was pretty cool). Part of what I missed back then was the integrity of the group (not that that's not important now; it just seemed so much more noticeable back then, probably partly due to the limited talents and abilities for each class at that time). Back then, paladins weren't really a viable class; they were no good at healing and tanking.. ? No one even knew what that was. The only way I could get into groups as a paladin was to run with the guild, and even then I was considered an "off-healer". Man.. those were the days, lol. Now, it's a lot different. With the introduction of the new class-finding system for instances I've noticed that a lot of times I don't even know what class my healer is. And while I realize that's a bad habit and that I should check to see what each person in the group is doing (and most of the time I do), a lot of the time we instance, and then buff as we pull. No one seems to mind, and classes aren't as much of an issue anymore simply because they are each so strong now.
Consider scripted events, bosses, mobs, environment/atmosphere (including music), loot, personal experiences, etc.
I would say mine would look something like this:
#1 Maraudon
#2 Blackfathom Deeps
#3 Blackrock Spire
#4 Razorfen Downs
#5 Dire Maul North
#6 Slave Pens
#7 Shadow Labyrinth
#8 Kharazan
#9 Halls of Lightning
#10 Culling of Stratholme
I also really like the new ICC dungeons, but not sure if they're quite a favorite yet.
Making this list has brought me to mention that I kind of miss the epic long dungeons from vanilla WoW. Remember how long Uldaman would take? Yikes! At least with Maraudon you could choose which wing you wanted to enter, kind of like Scarlet Monastery. While I'm glad that Blizzard changed the dungeons to be a lot more fast paced and with fewer trash mobs between bosses, I also miss the epic hour long plus dungeons. They also seemed a lot harder. Stratholme, for example, seemed quite hard until pretty late into the end-game when you had raid gear (I'm thinking pre-1.4 or so). And even to just before BC was released the 45 minute Baron run was still pretty difficult (I remember when Melko and I achieved a server first on it; that was pretty cool). Part of what I missed back then was the integrity of the group (not that that's not important now; it just seemed so much more noticeable back then, probably partly due to the limited talents and abilities for each class at that time). Back then, paladins weren't really a viable class; they were no good at healing and tanking.. ? No one even knew what that was. The only way I could get into groups as a paladin was to run with the guild, and even then I was considered an "off-healer". Man.. those were the days, lol. Now, it's a lot different. With the introduction of the new class-finding system for instances I've noticed that a lot of times I don't even know what class my healer is. And while I realize that's a bad habit and that I should check to see what each person in the group is doing (and most of the time I do), a lot of the time we instance, and then buff as we pull. No one seems to mind, and classes aren't as much of an issue anymore simply because they are each so strong now.
Last edited: