I think it's awesome. What did Peter do to preach to the Jews? He immersed himself in the Jewish culture and lifestyle. How else are you going to reach to teenagers if you don't do the same?
It's a thin line between reaching the lost by making the Gospel culturally relevant and watering down the Gospel to appeal to popular culture.
I believe the church staff quoted in this article are missing a key point:
Many, if not most, of the youth participating in these events are under 17. Halo is a M-rated games and can not be purchased by anyone under 17. Unless the churches are requiring youth's parents to sign a release form before allowing youth to play the games, one could draw parallels between this practice to draw in youth and showing R-rated movies at youth group. If Halo 3 was rated T (for Teen), it would be a very different scenario--just as showing a PG-13 movie at a youth group would be more raise fewer issues than showing a R-rated movie in the same setting.
It may seem hypocritical of the President of a Christian gaming group to criticize churches for allowing youth under 17 to play M-rated games, but
I have never suggested that anyone 16 or under should play M-rated games without their parents' consent.
Does every parent with a child 16 or younger know that their child is playing a M-rated game at church?
How would those parents react if a youth leader bought that child a ticket to a R-rated movie?
I'm not advocating censorship and I'm certainly not advocating a "Big Brother" state. But ratings exist for a reason. Churches should respect a parent's authority as superior to that of the youth pastor or senior pastor in regards to their own child.
My old youth pastor once said that he could only find one example of a youth pastor in the Bible: Parents.
There's a level of trust that people place in the church. I have to believe that some parents don't suspect that their child under 17 is playing a M-rated game at youth group. While one could argue that the parent should be more involved in the child's life, one could also argue that churches should only allow teens under 17 whose parents have been informed and signed a release form to play M-rated games.
If a 16-year old walked into any law-abiding LAN center in the US, they would be required to have their parents sign a release form before playing a M-rated game. What does it say when churches do not meet the same standard as secular businesses?
Yes, the church should try to reach people where they are. They should use culture as a tool to preach the Gospel. But they shouldn't be so daft as to ignore the law--and common sense--to do so. The Gospel is not such a weak thing that we have to stoop to skirting the law or common sense to preach it.
And even if youth groups are requiring parents of children under 17 to sign release forms before those children can play M-rated games, that doesn't take into account those youth under 17 who watch the game as others play it.
If a church wants to hold a Halo 3 tournament, that's their prerogative--but if they want to abide by the law, they need to check IDs at the door, confirm that everyone participating is at least 17 years of age, and turn away anyone under 17. If they follow those simple rules, then the discussion shifts from legal to moral.
And that is another discussion altogether.